Skip to main content
Filter by
Sorted by
Tagged with
0 votes
0 answers
21 views

I’m running into a strange issue with react-three-fiber that only shows up in development, but not after deploying to Vercel. Here’s my setup: <Canvas gl={{ antialias: true }} camera={{ position: [...
Sak G's user avatar
  • 10
Advice
2 votes
1 replies
165 views

How does antigravity.google create its background animation effect using Three.js, and how can I reproduce something similar (likely using math-based animations)? I'm trying to understand how the ...
a3code's user avatar
  • 14.1k
0 votes
0 answers
31 views

I am new in threejs and initializing scene, render and everything inside a class. I have a method animate and in the constructor, I am doing this: this.renderer.setAnimationLoop(this.animate) inside ...
Sak G's user avatar
  • 10
0 votes
0 answers
52 views

Inside the VR mode, I can move from image to another I use my own fetching API. I tried to move to the next panorama, but it is not moving inside the scene. I was trying multiple solutions, nothing ...
Asma Aljuwaei's user avatar
3 votes
1 answer
101 views

I am trying to extrude this path using Three.js ('M10,10h100v100'). You'll note there isn’t any 'z' command in the SVG file, and it is just meant to be a polyline, going right 100 and then down 100. ...
lukehawk's user avatar
  • 1,523
Advice
0 votes
0 replies
60 views

Hi guys i am trying to make a website with 3d model in it and you can apply patterns designs texts stickers on the model i am doing it with canvas atlas which is every assets renders inside the oen ...
Bn'R's user avatar
  • 37
2 votes
0 answers
68 views

I'm making a school project for the scale of different planets and for now im making an MVP for the app. I get no error when I remove the Slider component but when it is there it reports the error. ...
Miles Knaebe's user avatar
0 votes
0 answers
116 views

I'm developing a hero section for my React portfolio that includes a 3D model rendered with Three.js via @react-three/fiber. However, when the component loads, I see this error in the browser console: ...
Dhvani Maktuporia's user avatar
0 votes
0 answers
46 views

In Three.js VR I retrieve references to the controllers like the code below. There are two ways to get controller objects for 2 different purposes, buttons and positions/rotations. controller1 is for ...
Bitterblue's user avatar
  • 14.2k
4 votes
1 answer
70 views

i want to show on the screen the 3d model when i import it from cloudinary and it is succesful but the problem is that it wontshow the 3d model on the screen and the error says failed to load GLF ...
Albert Gayanilo's user avatar
1 vote
0 answers
95 views

I'm trying to create an SVG animation where a shape continuously deforms (like a breathing or liquid blob). The goal is to later place text inside the shape so that the text appears to deform along ...
mattmart's user avatar
  • 125
0 votes
1 answer
37 views

I'm trying to get the direction/rotation of the head or the direction/rotation of the face from the neck. I'm working whit a BHV file exported from Axis Studio: Body: Axis Studio Euler Order: XYZ ...
Claudio's user avatar
  • 94
1 vote
0 answers
121 views

Calling renderer.render() in a requestAnimationFrame() loop will often fire faster than the <canvas> element can update its image, making any "true" FPS measurement inaccurate. In ...
user3163495's user avatar
  • 3,968
0 votes
0 answers
31 views

I’m building a 3D website in React Three Fiber, Three.js, and @react-three/drei. The scene is a 3d circular monument with 4 wall-mounted objects spread evenly around the monument: Mirror, ATM, Statue, ...
Vinraj's user avatar
  • 141
1 vote
0 answers
84 views

I'm trying to implement a Depth of Field (DOF) effect in a Three.js scene that includes a point cloud rendered using THREE.Points. I've based my implementation on these official examples: https://...
soup3ee's user avatar
  • 11
1 vote
2 answers
138 views

I'm trying to make my own shader for a THREE.js project I'm working on, and I wanted to make a GLSL shader as part of it for one of the meshes in my scene. However, despite writing very basic code for ...
Gift G.'s user avatar
  • 69
0 votes
1 answer
60 views

We're working with Forge Viewer v7 and trying to color objects based on their ID. The idea is simple: when we provide an ID, the viewer should color the corresponding objects and sub-objects. We’ve ...
Charlotte Seigneur's user avatar
1 vote
1 answer
153 views

I’m trying to use a web-worker to render a scene with threejs. I want to render some dynamic font using a CanvasTexture. But I find that when I use canvas in web-worker from ...
Altynai's user avatar
  • 35
-1 votes
1 answer
77 views

The best example is this sandbox https://codesandbox.io/p/sandbox/re-using-gltfs-forked-nl2mm9?file=%2Fsrc%2FApp.js%3A18%2C1 It loads a glb model within a function that allows the properties to be ...
Biaspoint's user avatar
  • 581
1 vote
0 answers
75 views

ThreeJS render objects reverse lighting those have scale(-1,-1,-1). Object A has scale(1,1,1) Object B has scale(-1,-1,-1) the Model was exported with Sketchup as GLB format. I tried to manipulate ...
Digerkam's user avatar
  • 1,949
0 votes
0 answers
81 views

I am trying to load .glb object with texture into scene, and always end up fully white, like its not loaded. I can see texture exists from various .glb viewers, but here it doesn't load inside three ...
Bozidar Milivojevic's user avatar
0 votes
0 answers
60 views

I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
Logan Seeley's user avatar
0 votes
0 answers
42 views

How to mimic dual pan responders to be able to work at the same time, like left part of the screen works with movement actions, while right controls camera. I want to be able to change movement and ...
Bozidar Milivojevic's user avatar
1 vote
1 answer
100 views

I'm implementing a 3D truck simulator and I'm facing a problem with the trailer: it moves on its own. Here are some details and context: The ground is perfectly flat and horizontal The wheels have ...
Rickson Guidolini's user avatar
0 votes
1 answer
99 views

im trying draw selected svg to canvas but it is very slow, inefficient, bad resolution and not all svg's are working and i need them svgs on canvas as dynamic(changing color, rotation and scaling) Is ...
Bn'R's user avatar
  • 37
1 vote
0 answers
35 views

I’m trying to grab a dynamic body (Object A), disable its physics, and smoothly move and rotate it into a specific holding position relative to another body (Object B). Once it’s in place, I re-enable ...
hac739048's user avatar
1 vote
0 answers
48 views

I wrote a function (a bit of vibe coding too) that exports the users current canvas as an image. Reference Images User’s View: Please ignore the toolbar in the user’s view image that is not a part of ...
Ammad's user avatar
  • 36
1 vote
1 answer
124 views

I am working in react, with a section in three.js where you can move forward with WASD and not the arrow because the arrows affect the scroll, to turn the camera, you have to drag the mouse, I have ...
ambaamba's user avatar
  • 131
0 votes
1 answer
108 views

I'm experiencing a runtime error when using the three-loader-3dtiles library. "Uncaught TypeError: can't access property 'elements", m is undefined". The error occurs when I try to ...
anjit pariyar's user avatar
0 votes
1 answer
78 views

I'm working on a Three.js game using Electron, and I'm running into a strange issue when importing a GLB model exported from Blender. When I load my model in Three.js, the mesh appears crushed on ...
Pachou's user avatar
  • 1
0 votes
0 answers
49 views

I have a function that changes the transparency of all meshes (except one specified) in a loaded .glb object using THREE.js; according to the position of the mouse scroll. It all works well except ...
Bob Haslett's user avatar
  • 1,113
0 votes
0 answers
51 views

I'm developing an A-Frame (HTML/JS) project for use on Meta Quest 1 and on PC via Netlify to create a simple VR escape game. I want to add physics (collisions, gravity on objects, impassable walls) ...
STban's user avatar
  • 1
0 votes
0 answers
58 views

I'm using MediaPipe to apply face blendshape scores to a 3D avatar's morph targets in Three.js. The avatar is rendered into a custom canvas element, which is explicitly passed into WebGLRenderer like ...
Nam Luu Van's user avatar
0 votes
0 answers
42 views

I’ve built a custom pixel distortion effect post-processing effect for R3F using @react-three/postprocessing’s . Here’s the gist: CustomEffect file: class CustomPixelDistortionEffect extends Effect { ...
Duckford's user avatar
0 votes
0 answers
116 views

For quite some time, I've had an issue in three.js where when putting any HTML element updates in my animation loop, my PointerLockControls always have a strange stutter. For example: function animate(...
Parking Master's user avatar
-3 votes
1 answer
69 views

Hello so i'm doing an webpage i want to load very high quality images so for te moment the webpage serve the images in like 10s i did a charging srceen for it but it's to long so i made 3 dir for low ...
Swann's user avatar
  • 3
0 votes
0 answers
62 views

I’m working on a solar system project using React, @react-three/fiber, and @react-three/postprocessing. I’m trying to achieve a selective bloom effect where only the Sun glows, and everything else (...
Wozzie's user avatar
  • 1
0 votes
1 answer
73 views

I have a scene that uses CanvasTextures to modify textures on meshes which works well most of the time. Unfortunately after a while on Chrome, the tab can eat up all the memory and cause other tabs to ...
John Leonard's user avatar
0 votes
0 answers
45 views

I'm working with React Three Fiber and have added postprocessing effects like: Contrast Saturation (HueSaturation) Directional Light Exposure (via tone mapping or HDR) Currently, I'm applying these ...
Aruna Keshavaiah's user avatar
2 votes
0 answers
57 views

ThreeJS is new to me and I'm having the most difficult time growing an SVG's outer boundary. I don't want to simply adjust the width and height, I'm trying to grow only the outer boundary so that I ...
Rob's user avatar
  • 21
0 votes
0 answers
51 views

I am trying to add a trailing effect to a glb model of Tinkerbell. I have the logic split into four components: SimpleTrail.jsx which renders the trail effect on a particular target ref (working) ...
Veron's user avatar
  • 3
0 votes
0 answers
44 views

While using loadDocumentNode to load multiple dxf files with 3D format, it will throw errors ash shown in the following figure. enter image description here The code is : const viewable3d = ...
Jiqi Li's user avatar
1 vote
0 answers
39 views

I am using glb files and using useGLTF from @react-three/drei I need to run specific functions in specific animation whenever it is running the issue is I am getting all the animations at a time and ...
Sirjan Baral's user avatar
0 votes
0 answers
70 views

My project is using the Pages Router (yes I know I should upgrade to using the app router, thats for another day) of Next 14.2.4, React-three-fiber 8.17.7 and three 0.168.0 among other things. I've ...
Ocean Evers-Peete's user avatar
0 votes
1 answer
56 views

Suppose I build a 3D model in these two open-sources i.e Three.js and Babylonjs, and want to sell that application. I want to clear the following doubts Do I need to handover the entire code to whom ...
Nisha's user avatar
  • 1
2 votes
0 answers
127 views

How to make a vrm avatar move according to the json file that contains the coordinates of the mediapipe pose, hands, face. I know the Hands have 21 landmarks each for left and right, Face Mesh (uses ...
Moriel Greenberg's user avatar
0 votes
2 answers
88 views

I'm new to R3F and I'm trying to learn some basic fundamentals, basically what I'm trying to do is render a car model from a .glb file and then render a circular button on the door of car which would ...
Code_Dummy00's user avatar
0 votes
0 answers
60 views

I'm new in three.js and i don't know how but when i'm using shadows with my model it gives me some anomaly to different details.enter image description here Like on this image . I have the directional ...
Евгений Креничный's user avatar
1 vote
1 answer
58 views

'm using DecalGeometry in Three.js to project a logo onto a mesh. It works fine if the model hasn't been moved after loading. But if I translate the model or its parent group (e.g., along the Y axis), ...
Murat Topçu's user avatar
0 votes
1 answer
73 views

I've a 3d model for shot glass(glb), which has a named material for populating textures dynamically from JS. I traverse through the objects in the scene object and when I find the required node/mesh, ...
lifetimeLearner007's user avatar

1
2 3 4 5
419