Skip to main content
Filter by
Sorted by
Tagged with
3 votes
2 answers
211 views

I am trying to create a system for building a mesh on a bezier curve. Everything seems to have worked out, but when trying to calculate the UV coordinates, oddities occur: in places of strong bending, ...
trollik223's user avatar
0 votes
0 answers
123 views

I am performing LiDAR scanning using Swift with Metal and ARKit. I am able to export my files in PLY, OBJ, and MTL formats, but I need to export the UV map of the scanned area in JPG format. I’m ...
Bahadir Seyfi's user avatar
1 vote
0 answers
56 views

I’m currently working on a project using Fabric.js and Three.js, and I have a few questions: UV Scaling (Pixel-Perfect): What steps should I follow to scale UV maps correctly in Fabric.js and ensure ...
Emrecan Tetik's user avatar
1 vote
1 answer
84 views

When I export from Blender to Unity via FBX, my tiled texture mapping is lost. Not only it is lost, but also mapping is planar from the top of the model in Unity and I cannot figure out how to fix it. ...
Maciej Zamojski's user avatar
1 vote
0 answers
126 views

I've seen many repositories on how to detect physical ArUco or QR markers using the HoloLens 2 camera. However, in my current project, I receive an OBJ file and a corresponding texture file. When I ...
yixjia's user avatar
  • 13
1 vote
2 answers
261 views

I need to rotate and scale UVs in a vertex shader such that the rotated texture fills its available bounding box. The following test implementation successfully rotates and auto-scales the texture but ...
RoyNeary's user avatar
0 votes
1 answer
138 views

I'm need to programmatically generate box UVW maps in 3D-models, similar to how UVW Map -> Box works in 3ds Max. Example with default UV Example with box UV, what I'm after I've tried javascript-...
baltzar's user avatar
  • 476
1 vote
0 answers
60 views

everyone. I want to know if it is possible to map specific triangle region of one texture to the another triangle of other texture with different size and shape in three.js? I am new to three.js so I ...
fresh's user avatar
  • 89
0 votes
0 answers
160 views

I want to put material on the wall and it stretches. Idk why as you can see this is the problem. I want to make the material not stretching if the wall is too big for the material, repeat a half or a ...
BRO Animations's user avatar
1 vote
0 answers
85 views

When I apply a texture to a non-geodesic sphere the sphere has one look, but when SCNSphere.isGeodesic is set to true, the sphere has an absolutely different look (i.e. not a rotation of the first ...
Olex's user avatar
  • 320
0 votes
0 answers
332 views

I would like to create a simple material in Unity 3D using a C# script. My idea: I would create an array of points with coordinates then use these points to define shapes with a class (lets say ...
Martin Brůžek's user avatar
0 votes
0 answers
692 views

I'm currently writing a simple 2D renderer using OpenGl and C and have been trying to implement a system that allows you to only render part of a texture for things such as animations with sprite ...
Dr-Galunga's user avatar
0 votes
2 answers
44 views

Given a primitive node(could be a box, ball, cylinder, etc.) and a material, how to make the material cover part of the node just like the picture above? Are there any existing examples in whichever ...
MeshTransform's user avatar
2 votes
0 answers
719 views

The illustration below shows how I expect the UV mapping to be applying the texture and how it is really being applied. This was a big surprise to me, my conclusion was if I could draw faces with four ...
Severin's user avatar
  • 75
1 vote
1 answer
702 views

Im trying to create a cube with some texture using web GLSL shaders for the first time. But the entire box is the top left pixel of the image and i cant quite figure out how to fix this. Help pls :)) ...
Tadz's user avatar
  • 23
1 vote
0 answers
169 views

First off, this is what I'm trying to do: The blue lines are the texture boundaries, the red line is a "slice" I am putting across the polygon (the slice can be variable). What I'm trying ...
KiraHoneybee's user avatar
0 votes
0 answers
354 views

I need to apply a normal map to a mesh so that it remains at the same scale regardless of the size of polygons, I know this should be possible with some complex UV mapping, but I want to use this ...
Jacob's user avatar
  • 126
0 votes
2 answers
454 views

This is all being done programmatically, not with any kind of 3D editor. I am being delivered a shape like this: The UV coordinates that map that checkerboard are just the x,y coordiates of the shape,...
KiraHoneybee's user avatar
0 votes
0 answers
85 views

I was able to subtract a mesh fron my main mesh. However the texture is not well mapped in the engraved part. The texture inside the engraved part is quite small in comparison of my main mesh. Is ...
Arnaud Coutant's user avatar
0 votes
1 answer
151 views

//This has been tested and works in AGK classic #ifdef GL_ES precision mediump float; precision mediump int; #endif #define PROCESSING_TEXTURE_SHADER varying mediump vec2 uvVarying; uniform ...
Peter Kennedy's user avatar
1 vote
1 answer
721 views

I have been trying for some days to make a 3D character that I can display with Ursina in Python. However, when I display my character with the appropriate texture, the result obtained on Ursina is ...
Jules Bourillon's user avatar
0 votes
1 answer
112 views

I made a procedurally generated map, but I think I have some problem with uv's. This is what problem looks like: This is what my code for uv's of one tile looks like: Vector2 u = new Vector2((float)...
Crimsoon's user avatar
  • 111
1 vote
1 answer
100 views

I am trying to create a texture on fly with many randomised circles and apply it on bowtie object in three js I am trying to achive it with HTML canvas because I think it will give me more control ...
Eugene's user avatar
  • 77
0 votes
1 answer
479 views

I am trying to apply texture to exported from blender model with unwraped UV, however the texture is not mapped corretly. I have exported a UV layot from blender and marked one island in red to check ...
Eugene's user avatar
  • 77
2 votes
1 answer
1k views

I have a sphere and a texture for it. Texture consist of 16 tiles of zoom = 2 from OSM. Tile size is 256x256. At top and bottom I added space to cover area in ranges [90, 85.0511] and [-85.0511, -90],...
Dmitry's user avatar
  • 99
0 votes
1 answer
2k views

so I spend hours googling and "trial and error"ing, but I still could not figure this out. I have (half) a chessboard modeled in Blender. I bake all my materials to a single png with UV ...
Daweed's user avatar
  • 85
1 vote
1 answer
335 views

As seen from the figure, assuming a model has two UV unfolding ways, i.e., UV-1 and UV-1. Then I ask an artist to paint the model based on UV-1 and get the texture map 1. How can I transfer colors ...
XiaoJin's user avatar
  • 77
0 votes
0 answers
449 views

My uv map is loading like it's one side of a block: Here is my code: const grass = new THREE.TextureLoader().load( 'https://raw.githubusercontent.com/Isaiah08-D/namelater/main/textures/blocks/...
isaiah day's user avatar
0 votes
1 answer
331 views

Suppose I have the following texture of a red house: The above texture is meant to be projected on rectangles that form a cuboid, where the first one is the side(s), the middle is the front (back) ...
daedsidog's user avatar
  • 1,791
1 vote
2 answers
2k views

I have this UV map from my 3d object. Now I want to export it to SVG format but I just need outlines/borders as SVG not all polylines. Is it possible in Blender to export as SVG just outlines/borders ...
Aleks Per's user avatar
  • 1,649
1 vote
1 answer
842 views

i am trying to import a model into unity, its a creature from Spore that was exported from the game using one of the cheats (i converted it from .dae to .fbx). the textures and all that worked just ...
mkc's user avatar
  • 11
1 vote
0 answers
293 views

How can I get the XYZ position with UV coordinate? I heard that I could use barycentric coordinates to get XYZ on a 3d object. But I am not sure how to calculate it.
Mr.daq's user avatar
  • 33
6 votes
1 answer
215 views

Is there some kind of animation for liquid surfaces that mimics waves by animating uvcoordinates like in the picture below? Can this method be recreated in the JavaFX framework?
Giovanni Contreras's user avatar
2 votes
1 answer
488 views

I have a triangle, each point of which is defined by a position (X,Y,Z) and a UV coordinate (U,V): struct Vertex { Vector mPos; Point mUV; inline Vector& ToVector() {return mPos;} ...
KiraHoneybee's user avatar
1 vote
1 answer
409 views

Is it possible to make a cube map texture (GL_TEXTURE_CUBE_MAP_POSITIVE_X...) repeat on a given face with OpenGL? I have a simple unit cube with 24 vertexes centered around the origin (xyz between (-0....
Hakim's user avatar
  • 3,457
2 votes
1 answer
274 views

is there a way to show uv coords on gui like blender blender uv ?
Giovanni Contreras's user avatar
1 vote
0 answers
469 views

I am trying to implement a Pose Normalisation methodology as mentioned in the paper LipSync3D, where I need to project 3D human face mesh vertices on a cylindrical coordinate system with a vertical ...
John Mayer's user avatar
0 votes
1 answer
174 views

I have been struggling to figure out the problem behind why my images sometimes end up flipping once the shader has run and output the result. I take in position and normal images into my shader to ...
Krellex's user avatar
  • 753
0 votes
1 answer
488 views

I have a cube made with Three.JS and I want to apply a part of a texture on each face. Concretely, I am looking for a function taking 4 parameters: x1, y1, x2, y2 specifying the area of the texture to ...
Oromis's user avatar
  • 316
1 vote
0 answers
1k views

Given an image and uv coordinates how can we generate an unwrapped texture map of specified resolution? Is there any way to get this done in Python? image - 1440, 1080, 3 (Can be any size) UV ...
HumbleCoder's user avatar
0 votes
1 answer
738 views

I'm trying to wrap a SphereBufferGeometry with a ShaderMaterial where I'm using noise to resemble the surface of Jupiter, but it's wrapping very oddly to the sphere geometry. All of the animated ...
JamT's user avatar
  • 1
1 vote
1 answer
105 views

I have made the shape of Hello Kitty (I started from a cube, merged all the vertices at the center and then I add one by one the vertices with CTRL+RightMouseButton and then I used fill to obtain the ...
bl4nk's user avatar
  • 131
0 votes
1 answer
2k views

Suppose that we have a triangle mesh without information about normals and texture coordinates. (Basically an OBJ file with only vertices and face elements). The objective is to show something decent ...
peppone's user avatar
  • 85
0 votes
0 answers
2k views

I've been reverse engineering a MineCraft application in C, built with OpenGL. If you are unaware, the game involves the generation of cubes, UV Maps textures to the cubes, and then they are placed in ...
luminol's user avatar
  • 435
2 votes
1 answer
2k views

I am trying to generate a single UV-texture map in the format of the SURREAL dataset. There is a notebook in the original DensePose repository that discusses how to apply texture transfer using an ...
Ahmed Shoukr's user avatar
0 votes
1 answer
1k views

The problem occurs, when I baked lightings & reflections via Principled-BSDF (Cycles) on an "Image Texture"-Node repeatedly. The first times I get excpected solutions and then suddenly ...
Nico's user avatar
  • 1
2 votes
1 answer
11k views

I'm trying to animate a 2D game object using several overlaid layers of images in one mesh renderer. I've got several layers of different textures, each is an image with a transparent background. I've ...
Mir's user avatar
  • 323
0 votes
1 answer
1k views

Background info Polygonal meshes use UV sets to map image textures to their surface. Using UDIM textures you can use integer tiles to apply different textures as within what integer bounds the UV ...
Roy Nieterau's user avatar
  • 1,256
0 votes
0 answers
709 views

After a transformation in polar coordination and a triangulation with matplotlib (Triangulation function), I obtain my figure (it's empty inside) in 3D (mpl_toolkits.mplot3d.art3d.Poly3DCollection).I ...
ermanno's user avatar
1 vote
1 answer
203 views

I found an implementation of the HEALpix algorithm this is the dokumentation And the output looks very nice. The following images show the latitude / longitude conversion to HEALpix areas. The x-axe ...
Thomas's user avatar
  • 2,289

1
2 3 4 5 6