Skip to main content
Filter by
Sorted by
Tagged with
3 votes
0 answers
120 views

While loading spir-v shaders in my application I suddenly started getting the following validation error: [ERROR: Validation] vkCreateShaderModule(): SPIR-V Capability DemoteToHelperInvocation was ...
Xenophilius Mildrententus's user avatar
0 votes
1 answer
193 views

How VkLayerSettingEXT should look like to enable khronos_validation.validate_gpu_based and khronos_validation.printf_to_stdout, because there is no VK_LAYER_SETTING_TYPE_*_EXT for enums. I am ...
vojt93ek's user avatar
-1 votes
1 answer
292 views

I have started with Vulkan and just did the Validation Layers. In here, they add a static function static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(...) to the .cpp file, then simply assign ...
Tare's user avatar
  • 635
1 vote
1 answer
970 views

The Problem: Hello! I am developing a Vulkan project between two 64-bit Windows systems, using the same MinGW/GCC build system on both. I am writing the program in C to challenge myself, and it has ...
kadealicious's user avatar
2 votes
1 answer
466 views

I'm following this Vulkan tutorial: https://youtu.be/dHPuU-DJoBM, in particular, this video https://youtu.be/6Kj3O2Ov1RU when I run in VS code, this errors shows (there are a lot of them, but all of ...
Neptune Luke's user avatar
0 votes
1 answer
2k views

I'm following this Vulkan tutorial, and I'm trying to implement validation layers - here is my code: #define GLFW_INCLUDE_VULKAN #include <GLFW/glfw3.h> #include <iostream> #include <...
new Q Open Wid's user avatar
0 votes
2 answers
1k views

I have loosely been following this guide to setup some simple rendering in Vulkan using the raii headers in Vulkan-Hpp. I have skipped the Graphics Pipeline Basics section (except for the render pass ...
McFlyboy's user avatar
0 votes
1 answer
607 views

It's my first time to learnin vulkan. I try to follow https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers, but it doesn't work in using validation layer. Copy and paste this code(...
plantstoen's user avatar
0 votes
1 answer
689 views

I am following the tutorial https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Validation_layers auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "...
Juroza's user avatar
  • 27
1 vote
1 answer
250 views

I have experience in OpenGL and I'm starting to learn Vulkan, following from this tutorial, and I am onto the testing section. However, instead of the intended output: I'm getting the following ...
kosude's user avatar
  • 317
0 votes
1 answer
706 views

I have a minimalistic Vulkan pipeline set up and all it does is clearing the backbuffer before presenting it. However, if I set .commandBufferCount = 0 I get the following validation error: ...
Semicolon's user avatar
  • 163
1 vote
0 answers
464 views

I'm following a vulkan tutorial and when i'm trying to check for validation layer support. the function always returns false when it is supposed to return true. this is the code: bool app::...
BlenderModeler's user avatar
0 votes
2 answers
717 views

I really do not understand what the validation error means. There is no alignment requirement for vertex shader attributes in VkPhysicalDeviceLimits. Here is the full error: [2022-02-07.20:42:38]: ...
Youssef's user avatar
0 votes
1 answer
1k views

My validation errors are returning the following error: Message ID name: VUID-VkImageCreateInfo-imageCreateMaxMipLevels-02251 Message: Validation Error: [ VUID-VkImageCreateInfo-...
Makogan's user avatar
  • 9,991
3 votes
1 answer
573 views

I trying to create a bloom effect for my vulkan game-engine. To implement this I use several bulring pass, in each one I read from one image and render/write a slightly more blurry picture to a other. ...
TheAntsMaster's user avatar
0 votes
1 answer
2k views

Validation error: VUID-vkQueuePresentKHR-pWaitSemaphores-03268(ERROR / SPEC): msgNum: 622825338 - Validation Error: [ VUID-vkQueuePresentKHR-pWaitSemaphores-03268 ] Object 0: handle = 0x2ad2f2d8a38, ...
Ivan's user avatar
  • 3
3 votes
1 answer
3k views

I'm trying to figure out how to use debugPrintfEXT but with no luck. First I've enabled the extension in my vertex shader #version 450 #extension GL_EXT_debug_printf : enable void main() { ...
alagris's user avatar
  • 2,316
0 votes
1 answer
467 views

The official vulkan documentation claims: Applications may programmatically activate layers via the vkCreateInstance() entry point. And this is given as alternative to setting an environment ...
Makogan's user avatar
  • 9,991
4 votes
2 answers
14k views

Solution: Uninstall vulkan In registry HKLM\SOFTWARE\Khronos\Vulkan\ExplicitLayers and HKLM\SOFTWARE\WOW6432Node\Khronos\Vulkan\ExplicitLayers remove everything reinstall vulkan I recently started ...
Dimethylebutane's user avatar
0 votes
1 answer
204 views

I'm using Vulkan to create a simple program. After I resize the window, the validation layer gives me this output. The resize itself works fine. What does it say? The complete error is following: ...
Plugrol Huldo's user avatar
5 votes
1 answer
6k views

I'm currently learning vulkan with golang, and I've run into an issue creating the vulkan instance with validation layers. I'm trying to use VK_LAYER_KHRONOS_validation, and it shows up as an ...
Jen Reiss's user avatar
0 votes
2 answers
3k views

So I have been using unnormalized coordinates in my texture-sampler since I find it easier to address certain parts of a texture when using it as a sprite atlas. Today I patched my workstation and ...
Xatian's user avatar
  • 982
0 votes
1 answer
2k views

I followed this guide to create a very basic Vulkan program, and for some reason, even when completely copying the code from the guide (and not using my own version which is slightly different and ...
Ely Shaffir's user avatar
1 vote
1 answer
4k views

It seems I have had invalid code for a while but the validation layers were silent. After updating my sdk to the latest version I started getting this error: Message ID name: VUID-vkQueuePresentKHR-...
Makogan's user avatar
  • 9,991
0 votes
1 answer
1k views

This is a specific question about barrier-based synchronization w.r.t. command buffer submission and cleanup of resources that are required by the command buffers (like used buffers and images). Let'...
j00hi's user avatar
  • 6,041
0 votes
1 answer
639 views

In vulkan, if under the lifetime of a single render pass you naively render to a framebuffer that contains multiple attachemnts with a pipeline that renders to all of them and then render again with a ...
Makogan's user avatar
  • 9,991