diff options
| author | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2024-12-20 08:35:46 +0100 |
|---|---|---|
| committer | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2025-01-06 15:44:37 +0100 |
| commit | 76337a15b48ae189ee244fe1475a6203d396eeae (patch) | |
| tree | 6aa736fd136b419fe9c3a6078295efb0d25de0fa /examples/quick | |
| parent | 2156c0be5308ee9a8624769f6e949ce97df4be79 (diff) | |
Use fully qualified enumerations in more examples, round 2
Complements 7189a4c5ec193d30c6bd4e68701038880cbc5982.
Pick-to: 6.8
Task-number: PYSIDE-1735
Change-Id: Ifbfd48e953e74c18c02fbe075ad51dfeb56b97c9
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Diffstat (limited to 'examples/quick')
3 files changed, 7 insertions, 7 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py index b094584a1..862c38d7b 100644 --- a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py +++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py @@ -103,9 +103,9 @@ class CubeRenderer(): w.height() * w.devicePixelRatio()) self.m_program = QOpenGLShaderProgram() - self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex, + self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex, VERTEXSHADER_SOURCE) - self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment, + self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment, FRAGMENTSHADER_SOURCE) self.m_program.bindAttributeLocation("vertex", 0) self.m_program.bindAttributeLocation("coord", 1) diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py index ef489a2c7..a40be7d33 100644 --- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py +++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py @@ -43,7 +43,7 @@ class WindowSingleThreaded(QWindow): self.m_quickReady = False self.m_dpr = 0 self.m_status_conn_id = None - self.setSurfaceType(QSurface.OpenGLSurface) + self.setSurfaceType(QSurface.SurfaceType.OpenGLSurface) format = QSurfaceFormat() # Qt Quick may need a depth and stencil buffer. Always make sure these diff --git a/examples/quick/scenegraph/scenegraph_customgeometry/main.py b/examples/quick/scenegraph/scenegraph_customgeometry/main.py index 79281afd4..5c588b962 100644 --- a/examples/quick/scenegraph/scenegraph_customgeometry/main.py +++ b/examples/quick/scenegraph/scenegraph_customgeometry/main.py @@ -38,7 +38,7 @@ class BezierCurve(QQuickItem): self._node = None self._geometry = None - self.setFlag(QQuickItem.Flags.ItemHasContents, True) + self.setFlag(QQuickItem.Flag.ItemHasContents, True) def p1(self): return self._p1 @@ -100,11 +100,11 @@ class BezierCurve(QQuickItem): self._node = QSGGeometryNode() self._node.setGeometry(self._geometry) - self._node.setFlag(QSGNode.Flags.OwnsGeometry) + self._node.setFlag(QSGNode.Flag.OwnsGeometry) self._material = QSGFlatColorMaterial() self._material.setColor(QColor(255, 0, 0)) self._node.setMaterial(self._material) - self._node.setFlag(QSGNode.Flags.OwnsMaterial) + self._node.setFlag(QSGNode.Flag.OwnsMaterial) else: self._geometry = self._node.geometry() self._geometry.allocate(self._segmentCount) @@ -124,7 +124,7 @@ class BezierCurve(QQuickItem): self._geometry.setVertexDataAsPoint2D(vertices) - self._node.markDirty(QSGNode.DirtyGeometry) + self._node.markDirty(QSGNode.DirtyStateBit.DirtyGeometry) return self._node p1 = Property(QPointF, p1, setP1, notify=p1Changed) |
