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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2024-12-20 08:35:46 +0100
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2025-01-06 15:44:37 +0100
commit76337a15b48ae189ee244fe1475a6203d396eeae (patch)
tree6aa736fd136b419fe9c3a6078295efb0d25de0fa /examples/quick
parent2156c0be5308ee9a8624769f6e949ce97df4be79 (diff)
Use fully qualified enumerations in more examples, round 2
Complements 7189a4c5ec193d30c6bd4e68701038880cbc5982. Pick-to: 6.8 Task-number: PYSIDE-1735 Change-Id: Ifbfd48e953e74c18c02fbe075ad51dfeb56b97c9 Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Diffstat (limited to 'examples/quick')
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py4
-rw-r--r--examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py2
-rw-r--r--examples/quick/scenegraph/scenegraph_customgeometry/main.py8
3 files changed, 7 insertions, 7 deletions
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
index b094584a1..862c38d7b 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/cuberenderer.py
@@ -103,9 +103,9 @@ class CubeRenderer():
w.height() * w.devicePixelRatio())
self.m_program = QOpenGLShaderProgram()
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex,
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Vertex,
VERTEXSHADER_SOURCE)
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment,
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.ShaderTypeBit.Fragment,
FRAGMENTSHADER_SOURCE)
self.m_program.bindAttributeLocation("vertex", 0)
self.m_program.bindAttributeLocation("coord", 1)
diff --git a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
index ef489a2c7..a40be7d33 100644
--- a/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
+++ b/examples/quick/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
@@ -43,7 +43,7 @@ class WindowSingleThreaded(QWindow):
self.m_quickReady = False
self.m_dpr = 0
self.m_status_conn_id = None
- self.setSurfaceType(QSurface.OpenGLSurface)
+ self.setSurfaceType(QSurface.SurfaceType.OpenGLSurface)
format = QSurfaceFormat()
# Qt Quick may need a depth and stencil buffer. Always make sure these
diff --git a/examples/quick/scenegraph/scenegraph_customgeometry/main.py b/examples/quick/scenegraph/scenegraph_customgeometry/main.py
index 79281afd4..5c588b962 100644
--- a/examples/quick/scenegraph/scenegraph_customgeometry/main.py
+++ b/examples/quick/scenegraph/scenegraph_customgeometry/main.py
@@ -38,7 +38,7 @@ class BezierCurve(QQuickItem):
self._node = None
self._geometry = None
- self.setFlag(QQuickItem.Flags.ItemHasContents, True)
+ self.setFlag(QQuickItem.Flag.ItemHasContents, True)
def p1(self):
return self._p1
@@ -100,11 +100,11 @@ class BezierCurve(QQuickItem):
self._node = QSGGeometryNode()
self._node.setGeometry(self._geometry)
- self._node.setFlag(QSGNode.Flags.OwnsGeometry)
+ self._node.setFlag(QSGNode.Flag.OwnsGeometry)
self._material = QSGFlatColorMaterial()
self._material.setColor(QColor(255, 0, 0))
self._node.setMaterial(self._material)
- self._node.setFlag(QSGNode.Flags.OwnsMaterial)
+ self._node.setFlag(QSGNode.Flag.OwnsMaterial)
else:
self._geometry = self._node.geometry()
self._geometry.allocate(self._segmentCount)
@@ -124,7 +124,7 @@ class BezierCurve(QQuickItem):
self._geometry.setVertexDataAsPoint2D(vertices)
- self._node.markDirty(QSGNode.DirtyGeometry)
+ self._node.markDirty(QSGNode.DirtyStateBit.DirtyGeometry)
return self._node
p1 = Property(QPointF, p1, setP1, notify=p1Changed)