diff options
| author | Christian Tismer <tismer@stackless.com> | 2022-01-26 12:49:43 +0100 |
|---|---|---|
| committer | Christian Tismer <tismer@stackless.com> | 2022-01-26 16:47:13 +0000 |
| commit | b61f735acd8fa2e43a68d7d90f977d8f1506052a (patch) | |
| tree | 9a5f4fb9debe1d7d51119ea9e169e58bc47bc62f /examples/widgets/tutorials/cannon/t14.py | |
| parent | dc2046124f132ba0187d1bff97364448288b1cd6 (diff) | |
examples: Turn most QPainter instances into context managers
After the new context manager is in place, most of
the examples benefit from moving QPainter into a
`with` statement.
The comments concerning PyPy could be removed, again.
[ChangeLog][PySide6] The examples are updated to use the new
context manager for QPainter.
Task-number: PYSIDE-535
Change-Id: Idf7e1f734d549ed663383ffbb2416297ebb1e0c7
Reviewed-by: Christian Tismer <tismer@stackless.com>
Diffstat (limited to 'examples/widgets/tutorials/cannon/t14.py')
| -rw-r--r-- | examples/widgets/tutorials/cannon/t14.py | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/examples/widgets/tutorials/cannon/t14.py b/examples/widgets/tutorials/cannon/t14.py index 8a3fe98e8..ac6924a3b 100644 --- a/examples/widgets/tutorials/cannon/t14.py +++ b/examples/widgets/tutorials/cannon/t14.py @@ -243,21 +243,18 @@ class CannonField(QWidget): self._barrel_pressed = False def paintEvent(self, event): - painter = QPainter(self) - - if self._game_ended: - painter.setPen(Qt.black) - painter.setFont(QFont("Courier", 48, QFont.Bold)) - painter.drawText(self.rect(), Qt.AlignCenter, "Game Over") - - self.paint_cannon(painter) - self.paint_barrier(painter) - if self.is_shooting(): - self.paint_shot(painter) - if not self._game_ended: - self.paint_target(painter) - # QPainter needs an explicit end() in PyPy. This will become a context manager in 6.3. - painter.end() + with QPainter(self) as painter: + if self._game_ended: + painter.setPen(Qt.black) + painter.setFont(QFont("Courier", 48, QFont.Bold)) + painter.drawText(self.rect(), Qt.AlignCenter, "Game Over") + + self.paint_cannon(painter) + self.paint_barrier(painter) + if self.is_shooting(): + self.paint_shot(painter) + if not self._game_ended: + self.paint_target(painter) def paint_shot(self, painter): painter.setPen(Qt.NoPen) |
