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authorAntti Määttä <antti.maatta@qt.io>2025-11-19 14:55:29 +0200
committerAntti Määttä <antti.maatta@qt.io>2025-12-03 19:18:01 +0200
commit25e79d1526bae615f84a3976733fd0fdf71bd67d (patch)
tree6c23442c02e042d81b825a2932ae218ad0f036a4
parent2442b255884aca64d04150a4b28683deabf1b578 (diff)
Rhi vulkan: Add memory barrier after image/buffer shader writes
Adds memory barrier when image/buffer has been written to in a shader. This is required so that reads and writes are synchronized between render calls. Task-number: QTBUG-125121 Change-Id: Ic3b5881d246b451bb83e97f77aa6692513de904c Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--src/gui/rhi/qrhivulkan.cpp77
-rw-r--r--src/gui/rhi/qrhivulkan_p.h10
2 files changed, 84 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index a511eb854cb..33e35ba6694 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -2159,6 +2159,18 @@ bool QRhiVulkan::createOffscreenRenderPass(QVkRenderPassDescriptor *rpD,
}
#endif
+ // Add self-dependency to be able to add memory barriers for writes in graphics stages
+ VkSubpassDependency selfDependency;
+ VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
+ selfDependency.srcSubpass = 0;
+ selfDependency.dstSubpass = 0;
+ selfDependency.srcStageMask = stageMask;
+ selfDependency.dstStageMask = stageMask;
+ selfDependency.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ selfDependency.dstAccessMask = selfDependency.srcAccessMask;
+ selfDependency.dependencyFlags = 0;
+ rpD->subpassDeps.append(selfDependency);
+
// rpD->subpassDeps stays empty: don't yet know the correct initial/final
// access and stage stuff for the implicit deps at this point, so leave it
// to the resource tracking and activateTextureRenderTarget() to generate
@@ -4864,6 +4876,17 @@ void QRhiVulkan::recordPrimaryCommandBuffer(QVkCommandBuffer *cbD)
cmd.args.beginRenderPass.useSecondaryCb ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
: VK_SUBPASS_CONTENTS_INLINE);
break;
+ case QVkCommandBuffer::Command::MemoryBarrier: {
+ VkMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.dstAccessMask = cmd.args.memoryBarrier.dstAccessMask;
+ barrier.srcAccessMask = cmd.args.memoryBarrier.srcAccessMask;
+ df->vkCmdPipelineBarrier(cbD->cb, cmd.args.memoryBarrier.srcStageMask, cmd.args.memoryBarrier.dstStageMask, cmd.args.memoryBarrier.dependencyFlags,
+ 1, &barrier,
+ 0, VK_NULL_HANDLE,
+ 0, VK_NULL_HANDLE);
+ } break;
case QVkCommandBuffer::Command::EndRenderPass:
df->vkCmdEndRenderPass(cbD->cb);
break;
@@ -5702,6 +5725,9 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, srb);
auto &descSetBd(srbD->boundResourceData[currentFrameSlot]);
bool rewriteDescSet = false;
+ bool addWriteBarrier = false;
+ VkPipelineStageFlags writeBarrierSrcStageMask = 0;
+ VkPipelineStageFlags writeBarrierDstStageMask = 0;
// Do host writes and mark referenced shader resources as in-use.
// Also prepare to ensure the descriptor set we are going to bind refers to up-to-date Vk objects.
@@ -5789,9 +5815,22 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
access = QRhiPassResourceTracker::TexStorageStore;
else
access = QRhiPassResourceTracker::TexStorageLoadStore;
+
+ const auto stage = QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage);
+ const auto prevAccess = passResTracker.textures().find(texD);
+ if (prevAccess != passResTracker.textures().end()) {
+ const QRhiPassResourceTracker::Texture &tex = prevAccess->second;
+ if (tex.access == QRhiPassResourceTracker::TexStorageStore
+ || tex.access == QRhiPassResourceTracker::TexStorageLoadStore) {
+ addWriteBarrier = true;
+ writeBarrierDstStageMask |= toVkPipelineStage(stage);
+ writeBarrierSrcStageMask |= toVkPipelineStage(tex.stage);
+ }
+ }
+
trackedRegisterTexture(&passResTracker, texD,
access,
- QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage));
+ stage);
if (texD->generation != bd.simage.generation || texD->m_id != bd.simage.id) {
rewriteDescSet = true;
@@ -5818,9 +5857,21 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
access = QRhiPassResourceTracker::BufStorageStore;
else
access = QRhiPassResourceTracker::BufStorageLoadStore;
+
+ const auto stage = QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage);
+ const auto prevAccess = passResTracker.buffers().find(bufD);
+ if (prevAccess != passResTracker.buffers().end()) {
+ const QRhiPassResourceTracker::Buffer &buf = prevAccess->second;
+ if (buf.access == QRhiPassResourceTracker::BufStorageStore
+ || buf.access == QRhiPassResourceTracker::BufStorageLoadStore) {
+ addWriteBarrier = true;
+ writeBarrierDstStageMask |= toVkPipelineStage(stage);
+ writeBarrierSrcStageMask |= toVkPipelineStage(buf.stage);
+ }
+ }
trackedRegisterBuffer(&passResTracker, bufD, bufD->m_type == QRhiBuffer::Dynamic ? currentFrameSlot : 0,
access,
- QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage));
+ stage);
if (bufD->generation != bd.sbuf.generation || bufD->m_id != bd.sbuf.id) {
rewriteDescSet = true;
@@ -5835,6 +5886,28 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
}
}
+ if (addWriteBarrier) {
+ if (cbD->passUsesSecondaryCb) {
+ VkMemoryBarrier barrier;
+ barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
+ barrier.pNext = nullptr;
+ barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ barrier.srcAccessMask = barrier.dstAccessMask;
+ df->vkCmdPipelineBarrier(cbD->activeSecondaryCbStack.last(), writeBarrierSrcStageMask, writeBarrierDstStageMask, 0,
+ 1, &barrier,
+ 0, VK_NULL_HANDLE,
+ 0, VK_NULL_HANDLE);
+ } else {
+ QVkCommandBuffer::Command &cmd(cbD->commands.get());
+ cmd.cmd = QVkCommandBuffer::Command::MemoryBarrier;
+ cmd.args.memoryBarrier.dependencyFlags = 0;
+ cmd.args.memoryBarrier.dstStageMask = writeBarrierDstStageMask;
+ cmd.args.memoryBarrier.srcStageMask = writeBarrierSrcStageMask;
+ cmd.args.memoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ cmd.args.memoryBarrier.srcAccessMask = cmd.args.memoryBarrier.dstAccessMask;
+ }
+ }
+
// write descriptor sets, if needed
if (rewriteDescSet)
updateShaderResourceBindings(srb);
diff --git a/src/gui/rhi/qrhivulkan_p.h b/src/gui/rhi/qrhivulkan_p.h
index 1e9318513fd..21044545ad2 100644
--- a/src/gui/rhi/qrhivulkan_p.h
+++ b/src/gui/rhi/qrhivulkan_p.h
@@ -425,7 +425,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
TransitionPassResources,
Dispatch,
ExecuteSecondary,
- SetShadingRate
+ SetShadingRate,
+ MemoryBarrier
};
Cmd cmd;
@@ -464,6 +465,13 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+ } memoryBarrier;
+ struct {
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
int count;
int index;
} bufferBarrier;