diff options
| author | Antti Määttä <antti.maatta@qt.io> | 2025-11-19 14:55:29 +0200 |
|---|---|---|
| committer | Antti Määttä <antti.maatta@qt.io> | 2025-12-03 19:18:01 +0200 |
| commit | 25e79d1526bae615f84a3976733fd0fdf71bd67d (patch) | |
| tree | 6c23442c02e042d81b825a2932ae218ad0f036a4 | |
| parent | 2442b255884aca64d04150a4b28683deabf1b578 (diff) | |
Rhi vulkan: Add memory barrier after image/buffer shader writes
Adds memory barrier when image/buffer has been written to in a shader.
This is required so that reads and writes are synchronized
between render calls.
Task-number: QTBUG-125121
Change-Id: Ic3b5881d246b451bb83e97f77aa6692513de904c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
| -rw-r--r-- | src/gui/rhi/qrhivulkan.cpp | 77 | ||||
| -rw-r--r-- | src/gui/rhi/qrhivulkan_p.h | 10 |
2 files changed, 84 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp index a511eb854cb..33e35ba6694 100644 --- a/src/gui/rhi/qrhivulkan.cpp +++ b/src/gui/rhi/qrhivulkan.cpp @@ -2159,6 +2159,18 @@ bool QRhiVulkan::createOffscreenRenderPass(QVkRenderPassDescriptor *rpD, } #endif + // Add self-dependency to be able to add memory barriers for writes in graphics stages + VkSubpassDependency selfDependency; + VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; + selfDependency.srcSubpass = 0; + selfDependency.dstSubpass = 0; + selfDependency.srcStageMask = stageMask; + selfDependency.dstStageMask = stageMask; + selfDependency.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + selfDependency.dstAccessMask = selfDependency.srcAccessMask; + selfDependency.dependencyFlags = 0; + rpD->subpassDeps.append(selfDependency); + // rpD->subpassDeps stays empty: don't yet know the correct initial/final // access and stage stuff for the implicit deps at this point, so leave it // to the resource tracking and activateTextureRenderTarget() to generate @@ -4864,6 +4876,17 @@ void QRhiVulkan::recordPrimaryCommandBuffer(QVkCommandBuffer *cbD) cmd.args.beginRenderPass.useSecondaryCb ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS : VK_SUBPASS_CONTENTS_INLINE); break; + case QVkCommandBuffer::Command::MemoryBarrier: { + VkMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; + barrier.pNext = nullptr; + barrier.dstAccessMask = cmd.args.memoryBarrier.dstAccessMask; + barrier.srcAccessMask = cmd.args.memoryBarrier.srcAccessMask; + df->vkCmdPipelineBarrier(cbD->cb, cmd.args.memoryBarrier.srcStageMask, cmd.args.memoryBarrier.dstStageMask, cmd.args.memoryBarrier.dependencyFlags, + 1, &barrier, + 0, VK_NULL_HANDLE, + 0, VK_NULL_HANDLE); + } break; case QVkCommandBuffer::Command::EndRenderPass: df->vkCmdEndRenderPass(cbD->cb); break; @@ -5702,6 +5725,9 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, srb); auto &descSetBd(srbD->boundResourceData[currentFrameSlot]); bool rewriteDescSet = false; + bool addWriteBarrier = false; + VkPipelineStageFlags writeBarrierSrcStageMask = 0; + VkPipelineStageFlags writeBarrierDstStageMask = 0; // Do host writes and mark referenced shader resources as in-use. // Also prepare to ensure the descriptor set we are going to bind refers to up-to-date Vk objects. @@ -5789,9 +5815,22 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin access = QRhiPassResourceTracker::TexStorageStore; else access = QRhiPassResourceTracker::TexStorageLoadStore; + + const auto stage = QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage); + const auto prevAccess = passResTracker.textures().find(texD); + if (prevAccess != passResTracker.textures().end()) { + const QRhiPassResourceTracker::Texture &tex = prevAccess->second; + if (tex.access == QRhiPassResourceTracker::TexStorageStore + || tex.access == QRhiPassResourceTracker::TexStorageLoadStore) { + addWriteBarrier = true; + writeBarrierDstStageMask |= toVkPipelineStage(stage); + writeBarrierSrcStageMask |= toVkPipelineStage(tex.stage); + } + } + trackedRegisterTexture(&passResTracker, texD, access, - QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage)); + stage); if (texD->generation != bd.simage.generation || texD->m_id != bd.simage.id) { rewriteDescSet = true; @@ -5818,9 +5857,21 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin access = QRhiPassResourceTracker::BufStorageStore; else access = QRhiPassResourceTracker::BufStorageLoadStore; + + const auto stage = QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage); + const auto prevAccess = passResTracker.buffers().find(bufD); + if (prevAccess != passResTracker.buffers().end()) { + const QRhiPassResourceTracker::Buffer &buf = prevAccess->second; + if (buf.access == QRhiPassResourceTracker::BufStorageStore + || buf.access == QRhiPassResourceTracker::BufStorageLoadStore) { + addWriteBarrier = true; + writeBarrierDstStageMask |= toVkPipelineStage(stage); + writeBarrierSrcStageMask |= toVkPipelineStage(buf.stage); + } + } trackedRegisterBuffer(&passResTracker, bufD, bufD->m_type == QRhiBuffer::Dynamic ? currentFrameSlot : 0, access, - QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage)); + stage); if (bufD->generation != bd.sbuf.generation || bufD->m_id != bd.sbuf.id) { rewriteDescSet = true; @@ -5835,6 +5886,28 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin } } + if (addWriteBarrier) { + if (cbD->passUsesSecondaryCb) { + VkMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; + barrier.pNext = nullptr; + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + barrier.srcAccessMask = barrier.dstAccessMask; + df->vkCmdPipelineBarrier(cbD->activeSecondaryCbStack.last(), writeBarrierSrcStageMask, writeBarrierDstStageMask, 0, + 1, &barrier, + 0, VK_NULL_HANDLE, + 0, VK_NULL_HANDLE); + } else { + QVkCommandBuffer::Command &cmd(cbD->commands.get()); + cmd.cmd = QVkCommandBuffer::Command::MemoryBarrier; + cmd.args.memoryBarrier.dependencyFlags = 0; + cmd.args.memoryBarrier.dstStageMask = writeBarrierDstStageMask; + cmd.args.memoryBarrier.srcStageMask = writeBarrierSrcStageMask; + cmd.args.memoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + cmd.args.memoryBarrier.srcAccessMask = cmd.args.memoryBarrier.dstAccessMask; + } + } + // write descriptor sets, if needed if (rewriteDescSet) updateShaderResourceBindings(srb); diff --git a/src/gui/rhi/qrhivulkan_p.h b/src/gui/rhi/qrhivulkan_p.h index 1e9318513fd..21044545ad2 100644 --- a/src/gui/rhi/qrhivulkan_p.h +++ b/src/gui/rhi/qrhivulkan_p.h @@ -425,7 +425,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer TransitionPassResources, Dispatch, ExecuteSecondary, - SetShadingRate + SetShadingRate, + MemoryBarrier }; Cmd cmd; @@ -464,6 +465,13 @@ struct QVkCommandBuffer : public QRhiCommandBuffer struct { VkPipelineStageFlags srcStageMask; VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + } memoryBarrier; + struct { + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; int count; int index; } bufferBarrier; |
