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| author | Thierry Bastian <thierry.bastian@nokia.com> | 2011-04-19 15:47:23 +0200 |
|---|---|---|
| committer | Olivier Goffart <olivier.goffart@nokia.com> | 2011-05-10 12:54:48 +0200 |
| commit | 1712e20a5ad7ead5981ce56b28121a9513b06dd2 (patch) | |
| tree | 6e62a00c96d1af95e5114f5e40144215024074e4 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | |
| parent | 3e787c470de8ea37f9f2b244bf3bbbb86ac65acd (diff) | |
Fixed a crash on Windows XP with mingw in threaded-code
The thread callback doesn't align the stack on 16-bytes on WinXP.
That causes a crash when we call SSE code. So now we tell the
compiler to force that alignment of the stack.
Task: QTBUG-18631
Reviewed-By: Olivier
(cherry picked from commit 364ce5b7f5379499562b4f4f5a68da7ba068fe1e)
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
0 files changed, 0 insertions, 0 deletions
