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| author | Even Oscar Andersen <even.oscar.andersen@qt.io> | 2024-06-25 11:51:47 +0200 |
|---|---|---|
| committer | Even Oscar Andersen <even.oscar.andersen@qt.io> | 2024-07-01 17:33:48 +0200 |
| commit | e40fdf19abd4fe6d8f3a31088671bfc1c4aa03cc (patch) | |
| tree | ed1e2482045dc9b9665270c2f6c0c691dbfa5562 /examples/opengl/hellogl2/main.cpp | |
| parent | 04b8b61ce56d552c1240a8f5e3f089edc7b56f52 (diff) | |
wasm: hellogl2 screen is black
We need to reset the OpenGL state in paintGL for the drawing
to work,
Also, disable the dock/add window functionality as it does not
work on webassembly.
Change-Id: I480d944bc2029a07d5d49f0a85c3754fbc8cd53c
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Diffstat (limited to 'examples/opengl/hellogl2/main.cpp')
| -rw-r--r-- | examples/opengl/hellogl2/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/opengl/hellogl2/main.cpp b/examples/opengl/hellogl2/main.cpp index 6ecd4cfe1a0..a355d992840 100644 --- a/examples/opengl/hellogl2/main.cpp +++ b/examples/opengl/hellogl2/main.cpp @@ -42,6 +42,7 @@ int main(int argc, char *argv[]) MainWindow mainWindow; + // Note: Transparency does not work for wasm GLWidget::setTransparent(parser.isSet(transparentOption)); if (GLWidget::isTransparent()) { mainWindow.setAttribute(Qt::WA_TranslucentBackground); |
