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| author | Amir Masoud Abdol <amir.abdol@qt.io> | 2023-05-19 10:11:23 +0200 |
|---|---|---|
| committer | Amir Masoud Abdol <amir.abdol@qt.io> | 2023-05-31 16:37:22 +0200 |
| commit | 585dd9d8d542c85a36cc36bd7420e83b722ad744 (patch) | |
| tree | f1e83dfd9e6f7981d9ec67442a2c26054b773849 /examples/opengl/openglwindow/openglwindow.h | |
| parent | 4e860a66d6e21e93e78d8d3b6b08da09a4870db5 (diff) | |
Add NOMINMAX to PlatformCommonInternal
By not explicitly disabling min/max macros of `windows.h`, we may see
some unintended substitutions. This is especially important now that we
are moving toward enabling Unity Build, and some of the constructs for
manually dealing with this issue, eg., `#ifdef max`, `#undef max`, might
not make it to the pool, and as a result we get build failure.
Pick-to: 6.5
Change-Id: Ie3c31aebe00300126a2ac3a6044876ab92d5d99c
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Diffstat (limited to 'examples/opengl/openglwindow/openglwindow.h')
0 files changed, 0 insertions, 0 deletions
