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| author | Amir Masoud Abdol <amir.abdol@qt.io> | 2023-05-17 09:58:08 +0200 |
|---|---|---|
| committer | Amir Masoud Abdol <amir.abdol@qt.io> | 2023-05-24 08:39:53 +0200 |
| commit | 7367cba9eb39c5e70aaed8982db1113c7fce5813 (patch) | |
| tree | 72ca8c0706b3a25e2cb115b586a3feed7596a6a7 /examples/opengl/qopenglwidget/bubble.cpp | |
| parent | db2f4d5e4637c0cc20dc21de085b7ad8d1cfc946 (diff) | |
Compile Network with NOMINMAX
On Windows, when building using Unity Build, min/max macro form
`window.h` makes it to some files, and messes up evaluation of code like
`std::numeric_limits<T>::max()` which leads to compilation error.
We don't use min/max macros in Qt base, and it might be the time to pass
NOMINMAX to our targets.
Pick-to: 6.5
Task-number: QTBUG-109394
Change-Id: Ia1ff5de36538075264c8556ef3b0416f3c15168c
Reviewed-by: MÃ¥rten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Diffstat (limited to 'examples/opengl/qopenglwidget/bubble.cpp')
0 files changed, 0 insertions, 0 deletions
