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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-03-22 16:36:36 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-03-23 15:13:02 +0100
commit3b015718b0d156bbedafd3f83f069ce5a360d5cb (patch)
tree307759c4ef951f9e52d3b887865a122aa5a7805a /examples/opengl/qopenglwindow/background_renderer.h
parenta956b7a9b7dc5329ac1466c21dc74d471e7ca6f1 (diff)
Move hellowindow and qopenglwindow to be a manual tests
Pick-to: 6.5 Change-Id: I8d1517ee57df9b2dee0486f47562b0754e9dcbad Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Diffstat (limited to 'examples/opengl/qopenglwindow/background_renderer.h')
-rw-r--r--examples/opengl/qopenglwindow/background_renderer.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/examples/opengl/qopenglwindow/background_renderer.h b/examples/opengl/qopenglwindow/background_renderer.h
deleted file mode 100644
index 76c0bec6a8f..00000000000
--- a/examples/opengl/qopenglwindow/background_renderer.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright (C) 2016 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#ifndef FRAGMENT_TOY_H
-#define FRAGMENT_TOY_H
-
-#include <QObject>
-#include <QFile>
-#include <QDateTime>
-#if QT_CONFIG(filesystemwatcher)
-#include <QFileSystemWatcher>
-#endif
-#include <QOpenGLVertexArrayObject>
-#include <QOpenGLBuffer>
-#include <QOpenGLShaderProgram>
-#include <QOpenGLFunctions>
-
-#include <memory>
-
-class FragmentToy : public QObject, protected QOpenGLFunctions
-{
- Q_OBJECT
-public:
- explicit FragmentToy(const QString &fragmentSource, QObject *parent = nullptr);
- ~FragmentToy();
-
- void draw(const QSize &windowSize);
-
-private:
- void fileChanged(const QString &path);
- bool m_recompile_shaders;
-#if QT_CONFIG(filesystemwatcher)
- QFileSystemWatcher m_watcher;
-#endif
- QString m_fragment_file;
- QDateTime m_fragment_file_last_modified;
-
- std::unique_ptr<QOpenGLShaderProgram> m_program;
- std::unique_ptr<QOpenGLShader> m_vertex_shader;
- std::unique_ptr<QOpenGLShader> m_fragment_shader;
- QOpenGLVertexArrayObject m_vao;
- QOpenGLBuffer m_vertex_buffer;
- GLuint m_vertex_coord_pos;
-};
-
-#endif //FRAGMENT_TOY_H