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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-06-22 12:03:44 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-06-26 21:28:24 +0200
commit07d900dd57648aeabf4c95250581c1a04dce88a7 (patch)
treec7143b7da699356a15a37e92e5c77f86b87bad20 /examples/widgets/doc/src
parent6576da1c16ac1bf0d22ecc462ff1462478e512f8 (diff)
rhi: gl: Make resolve on par with other backends
Just handling attachments with a render buffer set and only one attachment is not what other backends do. They support all attachments and also the cases of multisample (2D) textures and multisample texture arrays. By extension this allows multisample 2D texture arrays. (GL 3.2+/GLES 3.1+) This was previously not working probably since the correct texture target was never used. Pick-to: 6.6 Change-Id: Ibe929faaf86824a596f9794240d1becc51f68e43 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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