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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2023-06-22 12:03:44 +0200 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2023-06-26 21:28:24 +0200 |
| commit | 07d900dd57648aeabf4c95250581c1a04dce88a7 (patch) | |
| tree | c7143b7da699356a15a37e92e5c77f86b87bad20 /examples/widgets/doc/src | |
| parent | 6576da1c16ac1bf0d22ecc462ff1462478e512f8 (diff) | |
rhi: gl: Make resolve on par with other backends
Just handling attachments with a render buffer set and only one
attachment is not what other backends do. They support all attachments
and also the cases of multisample (2D) textures and multisample texture
arrays.
By extension this allows multisample 2D texture arrays. (GL 3.2+/GLES
3.1+) This was previously not working probably since the correct texture
target was never used.
Pick-to: 6.6
Change-Id: Ibe929faaf86824a596f9794240d1becc51f68e43
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'examples/widgets/doc/src')
0 files changed, 0 insertions, 0 deletions
