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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-07-31 15:08:11 +0200 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2019-08-02 13:57:34 +0200 |
| commit | 804ddcfb17e532deb164459c25e20fbe0b286598 (patch) | |
| tree | 64d7088a335d591f74660c37667539e26bdd56b3 /qmake/generators/unix/unixmake2.cpp | |
| parent | b4b2a066c0a25cc6d7402901d13d8b80c336ccc8 (diff) | |
rhi: gl: Add support for bool members in uniform blocks
Note that SPIRV-Cross does not translate 'bool' to GLSL versions
that do not have uint. So in practice we will still need to use
'int' instead in shaders that also target old GL versions.
Change-Id: I070f5414fe761796ab92937034b7182cdfb73a14
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'qmake/generators/unix/unixmake2.cpp')
0 files changed, 0 insertions, 0 deletions
