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| author | Ben Fletcher <ben.fletcher@me.com> | 2023-02-20 21:25:03 -0800 |
|---|---|---|
| committer | Ben Fletcher <ben.fletcher@me.com> | 2023-02-27 09:25:55 -0800 |
| commit | 70e0d9164dc708843e01e7863fc18177db108835 (patch) | |
| tree | 7443ddfd319c041302c61cc3a4166c4fe25891fc /src/concurrent/qtconcurrentthreadengine.cpp | |
| parent | 2f216ac33fb9bcd4b8be83bf0c1b3ff7ddd10b1d (diff) | |
rhi: Add support for half precision vertex atttributes
Runtime support is indicated via QRhi::Feature::HalfAttributes.
OpenGL support is available in OpenGL 3.0+, OpenGL ES 3.0+, and in
implementations that support the extension GL_ARB_half_float_vertex.
Other RHI backends (Vulkan, Metal, D3D11, and D3D12) all support this
feature.
Note that D3D does not support the half3 type. D3D backends pass half3
as half4.
tst_qrhi auto unit test included.
Change-Id: Ide05d7f62f6102ad5cae1b3681fdda98d52bca31
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/concurrent/qtconcurrentthreadengine.cpp')
0 files changed, 0 insertions, 0 deletions
