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authorKai Köhne <kai.koehne@qt.io>2022-06-10 17:34:41 +0200
committerKai Köhne <kai.koehne@qt.io>2022-06-15 21:31:02 +0200
commit9d2cc4dd766ca6538e17040b6ac845ed880ab0fe (patch)
treea674c1f10c2bb266b2cff88ef3d6d864ed932212 /src/gui/math3d/qquaternion.cpp
parent37bad1f43b33a460f402f16280719d3b49dd7b24 (diff)
Fix typos in docs and comments
Found by codespell Pick-to: 6.4 Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Diffstat (limited to 'src/gui/math3d/qquaternion.cpp')
-rw-r--r--src/gui/math3d/qquaternion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index dba72d3e100..018f6fb731a 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -460,7 +460,7 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
// "A tutorial on SE(3) transformation parameterizations and on-manifold optimization".
// We can only detect Gimbal lock when we normalize, which we can't do when
- // length is nearly zero. Do so before multiplying co-ordinates, to avoid
+ // length is nearly zero. Do so before multiplying coordinates, to avoid
// underflow.
const float len = length();
const bool rescale = !qFuzzyIsNull(len);