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| author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-07-18 14:48:05 +0200 |
|---|---|---|
| committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-07-27 12:13:27 +0000 |
| commit | e65371caf9d067a28566bfcf361ead445194b955 (patch) | |
| tree | f40d493e4f816097065149eea0b1e9b7640a7cf4 /src/gui/opengl/qopenglengineshadermanager.cpp | |
| parent | ede3791df8330ed8daae6667d025ad40219a9f5f (diff) | |
Fixup GL_RGB10 FBO on OpenGL/ES3
Turns out on OpenGL ES, only the GL_RGB10_A2 form is allowed as a
render buffer storage format.
Change-Id: I42915b61835167ae457aae91da7e75065dd3eb21
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/opengl/qopenglengineshadermanager.cpp')
0 files changed, 0 insertions, 0 deletions
