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authorGiuseppe D'Angelo <giuseppe.dangelo@kdab.com>2014-02-03 14:30:15 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-06 01:44:09 +0100
commit2a86d0a5517583241b61f223c7ad6789e1df0af6 (patch)
tree6e97b8a5e194522c49e494fa87871e0fbb8b8d8d /src/gui/opengl/qopenglframebufferobject.cpp
parentb1714aec5103ddd24e4f1cf14138746a3526ae95 (diff)
QOpenGLTextureHelper: de-inline the DSA / DSA emulator wrappers
There's no advantage at keeping them inline because we never call them directly: we take pointers to them. This can actually cause multiple copies of the function to be emitted, then the linker may or may not decide to discard N-1 copies. Just avoid this route and deinline them. Change-Id: I5adc704b50ec7f26498846fcbb86cb5b5d016b4b Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/gui/opengl/qopenglframebufferobject.cpp')
0 files changed, 0 insertions, 0 deletions