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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-01-27 14:45:11 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-02-14 10:51:44 +0100
commit97c187da3c1381bc55dd16976bf9fb3c773d0047 (patch)
treea101467c838879b025bdfb4b5f7b18a6ad8b3033 /src/gui/opengl/qopenglfunctions.cpp
parentf25aca5c658b018e3b510990d82e7195d0c3b7c0 (diff)
Dynamic GL switch on Windows
The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Diffstat (limited to 'src/gui/opengl/qopenglfunctions.cpp')
-rw-r--r--src/gui/opengl/qopenglfunctions.cpp318
1 files changed, 201 insertions, 117 deletions
diff --git a/src/gui/opengl/qopenglfunctions.cpp b/src/gui/opengl/qopenglfunctions.cpp
index 0e5a1327b0f..150e7dcb321 100644
--- a/src/gui/opengl/qopenglfunctions.cpp
+++ b/src/gui/opengl/qopenglfunctions.cpp
@@ -249,98 +249,98 @@ QOpenGLExtensions::QOpenGLExtensions(QOpenGLContext *context)
static int qt_gl_resolve_features()
{
-#if defined(QT_OPENGL_ES_2)
- int features = QOpenGLFunctions::Multitexture |
- QOpenGLFunctions::Shaders |
- QOpenGLFunctions::Buffers |
- QOpenGLFunctions::Framebuffers |
- QOpenGLFunctions::BlendColor |
- QOpenGLFunctions::BlendEquation |
- QOpenGLFunctions::BlendEquationSeparate |
- QOpenGLFunctions::BlendFuncSeparate |
- QOpenGLFunctions::BlendSubtract |
- QOpenGLFunctions::CompressedTextures |
- QOpenGLFunctions::Multisample |
- QOpenGLFunctions::StencilSeparate;
- QOpenGLExtensionMatcher extensions;
- if (extensions.match("GL_IMG_texture_npot"))
- features |= QOpenGLFunctions::NPOTTextures;
- if (extensions.match("GL_OES_texture_npot"))
- features |= QOpenGLFunctions::NPOTTextures |
- QOpenGLFunctions::NPOTTextureRepeat;
- return features;
-#elif defined(QT_OPENGL_ES)
- int features = QOpenGLFunctions::Multitexture |
- QOpenGLFunctions::Buffers |
- QOpenGLFunctions::CompressedTextures |
- QOpenGLFunctions::Multisample;
- QOpenGLExtensionMatcher extensions;
- if (extensions.match("GL_OES_framebuffer_object"))
- features |= QOpenGLFunctions::Framebuffers;
- if (extensions.match("GL_OES_blend_equation_separate"))
- features |= QOpenGLFunctions::BlendEquationSeparate;
- if (extensions.match("GL_OES_blend_func_separate"))
- features |= QOpenGLFunctions::BlendFuncSeparate;
- if (extensions.match("GL_OES_blend_subtract"))
- features |= QOpenGLFunctions::BlendSubtract;
- if (extensions.match("GL_OES_texture_npot"))
- features |= QOpenGLFunctions::NPOTTextures;
- if (extensions.match("GL_IMG_texture_npot"))
- features |= QOpenGLFunctions::NPOTTextures;
- return features;
-#else
- int features = 0;
- QSurfaceFormat format = QOpenGLContext::currentContext()->format();
- QOpenGLExtensionMatcher extensions;
-
- // Recognize features by extension name.
- if (extensions.match("GL_ARB_multitexture"))
- features |= QOpenGLFunctions::Multitexture;
- if (extensions.match("GL_ARB_shader_objects"))
- features |= QOpenGLFunctions::Shaders;
- if (extensions.match("GL_EXT_framebuffer_object") ||
+ if (QOpenGLFunctions::platformGLType() == QOpenGLFunctions::GLES2) {
+ int features = QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::Framebuffers |
+ QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::BlendFuncSeparate |
+ QOpenGLFunctions::BlendSubtract |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample |
+ QOpenGLFunctions::StencilSeparate;
+ QOpenGLExtensionMatcher extensions;
+ if (extensions.match("GL_IMG_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures;
+ if (extensions.match("GL_OES_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures |
+ QOpenGLFunctions::NPOTTextureRepeat;
+ return features;
+ } else if (QOpenGLFunctions::platformGLType() == QOpenGLFunctions::GLES1) {
+ int features = QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample;
+ QOpenGLExtensionMatcher extensions;
+ if (extensions.match("GL_OES_framebuffer_object"))
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_OES_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_OES_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_OES_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_OES_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures;
+ if (extensions.match("GL_IMG_texture_npot"))
+ features |= QOpenGLFunctions::NPOTTextures;
+ return features;
+ } else {
+ int features = 0;
+ QSurfaceFormat format = QOpenGLContext::currentContext()->format();
+ QOpenGLExtensionMatcher extensions;
+
+ // Recognize features by extension name.
+ if (extensions.match("GL_ARB_multitexture"))
+ features |= QOpenGLFunctions::Multitexture;
+ if (extensions.match("GL_ARB_shader_objects"))
+ features |= QOpenGLFunctions::Shaders;
+ if (extensions.match("GL_EXT_framebuffer_object") ||
extensions.match("GL_ARB_framebuffer_object"))
- features |= QOpenGLFunctions::Framebuffers;
- if (extensions.match("GL_EXT_blend_color"))
- features |= QOpenGLFunctions::BlendColor;
- if (extensions.match("GL_EXT_blend_equation_separate"))
- features |= QOpenGLFunctions::BlendEquationSeparate;
- if (extensions.match("GL_EXT_blend_func_separate"))
- features |= QOpenGLFunctions::BlendFuncSeparate;
- if (extensions.match("GL_EXT_blend_subtract"))
- features |= QOpenGLFunctions::BlendSubtract;
- if (extensions.match("GL_ARB_texture_compression"))
- features |= QOpenGLFunctions::CompressedTextures;
- if (extensions.match("GL_ARB_multisample"))
- features |= QOpenGLFunctions::Multisample;
- if (extensions.match("GL_ARB_texture_non_power_of_two"))
- features |= QOpenGLFunctions::NPOTTextures;
-
- // assume version 2.0 or higher
- features |= QOpenGLFunctions::BlendColor |
- QOpenGLFunctions::BlendEquation |
- QOpenGLFunctions::Multitexture |
- QOpenGLFunctions::CompressedTextures |
- QOpenGLFunctions::Multisample |
- QOpenGLFunctions::BlendFuncSeparate |
- QOpenGLFunctions::Buffers |
- QOpenGLFunctions::Shaders |
- QOpenGLFunctions::StencilSeparate |
- QOpenGLFunctions::BlendEquationSeparate |
- QOpenGLFunctions::NPOTTextures;
-
- if (format.majorVersion() >= 3)
- features |= QOpenGLFunctions::Framebuffers;
-
- const QPair<int, int> version = format.version();
- if (version < qMakePair(3, 0)
+ features |= QOpenGLFunctions::Framebuffers;
+ if (extensions.match("GL_EXT_blend_color"))
+ features |= QOpenGLFunctions::BlendColor;
+ if (extensions.match("GL_EXT_blend_equation_separate"))
+ features |= QOpenGLFunctions::BlendEquationSeparate;
+ if (extensions.match("GL_EXT_blend_func_separate"))
+ features |= QOpenGLFunctions::BlendFuncSeparate;
+ if (extensions.match("GL_EXT_blend_subtract"))
+ features |= QOpenGLFunctions::BlendSubtract;
+ if (extensions.match("GL_ARB_texture_compression"))
+ features |= QOpenGLFunctions::CompressedTextures;
+ if (extensions.match("GL_ARB_multisample"))
+ features |= QOpenGLFunctions::Multisample;
+ if (extensions.match("GL_ARB_texture_non_power_of_two"))
+ features |= QOpenGLFunctions::NPOTTextures;
+
+ // assume version 2.0 or higher
+ features |= QOpenGLFunctions::BlendColor |
+ QOpenGLFunctions::BlendEquation |
+ QOpenGLFunctions::Multitexture |
+ QOpenGLFunctions::CompressedTextures |
+ QOpenGLFunctions::Multisample |
+ QOpenGLFunctions::BlendFuncSeparate |
+ QOpenGLFunctions::Buffers |
+ QOpenGLFunctions::Shaders |
+ QOpenGLFunctions::StencilSeparate |
+ QOpenGLFunctions::BlendEquationSeparate |
+ QOpenGLFunctions::NPOTTextures;
+
+ if (format.majorVersion() >= 3)
+ features |= QOpenGLFunctions::Framebuffers;
+
+ const QPair<int, int> version = format.version();
+ if (version < qMakePair(3, 0)
|| (version == qMakePair(3, 0) && format.testOption(QSurfaceFormat::DeprecatedFunctions))
|| (version == qMakePair(3, 1) && extensions.match("GL_ARB_compatibility"))
|| (version >= qMakePair(3, 2) && format.profile() == QSurfaceFormat::CompatibilityProfile)) {
- features |= QOpenGLFunctions::FixedFunctionPipeline;
+ features |= QOpenGLFunctions::FixedFunctionPipeline;
+ }
+ return features;
}
- return features;
-#endif
}
static int qt_gl_resolve_extensions()
@@ -350,38 +350,38 @@ static int qt_gl_resolve_extensions()
if (extensionMatcher.match("GL_EXT_bgra"))
extensions |= QOpenGLExtensions::BGRATextureFormat;
-#if defined(QT_OPENGL_ES)
- if (extensionMatcher.match("GL_OES_mapbuffer"))
- extensions |= QOpenGLExtensions::MapBuffer;
- if (extensionMatcher.match("GL_OES_packed_depth_stencil"))
- extensions |= QOpenGLExtensions::PackedDepthStencil;
- if (extensionMatcher.match("GL_OES_element_index_uint"))
- extensions |= QOpenGLExtensions::ElementIndexUint;
- if (extensionMatcher.match("GL_OES_depth24"))
- extensions |= QOpenGLExtensions::Depth24;
- // TODO: Consider matching GL_APPLE_texture_format_BGRA8888 as well, but it needs testing.
- if (extensionMatcher.match("GL_IMG_texture_format_BGRA8888") || extensionMatcher.match("GL_EXT_texture_format_BGRA8888"))
- extensions |= QOpenGLExtensions::BGRATextureFormat;
-#else
- QSurfaceFormat format = QOpenGLContext::currentContext()->format();
- extensions |= QOpenGLExtensions::ElementIndexUint | QOpenGLExtensions::MapBuffer;
-
- // Recognize features by extension name.
- if (format.majorVersion() >= 3
- || extensionMatcher.match("GL_ARB_framebuffer_object"))
- {
- extensions |= QOpenGLExtensions::FramebufferMultisample |
- QOpenGLExtensions::FramebufferBlit |
- QOpenGLExtensions::PackedDepthStencil;
- } else {
- if (extensionMatcher.match("GL_EXT_framebuffer_multisample"))
- extensions |= QOpenGLExtensions::FramebufferMultisample;
- if (extensionMatcher.match("GL_EXT_framebuffer_blit"))
- extensions |= QOpenGLExtensions::FramebufferBlit;
- if (extensionMatcher.match("GL_EXT_packed_depth_stencil"))
+ if (QOpenGLFunctions::isES()) {
+ if (extensionMatcher.match("GL_OES_mapbuffer"))
+ extensions |= QOpenGLExtensions::MapBuffer;
+ if (extensionMatcher.match("GL_OES_packed_depth_stencil"))
extensions |= QOpenGLExtensions::PackedDepthStencil;
+ if (extensionMatcher.match("GL_OES_element_index_uint"))
+ extensions |= QOpenGLExtensions::ElementIndexUint;
+ if (extensionMatcher.match("GL_OES_depth24"))
+ extensions |= QOpenGLExtensions::Depth24;
+ // TODO: Consider matching GL_APPLE_texture_format_BGRA8888 as well, but it needs testing.
+ if (extensionMatcher.match("GL_IMG_texture_format_BGRA8888") || extensionMatcher.match("GL_EXT_texture_format_BGRA8888"))
+ extensions |= QOpenGLExtensions::BGRATextureFormat;
+ } else {
+ QSurfaceFormat format = QOpenGLContext::currentContext()->format();
+ extensions |= QOpenGLExtensions::ElementIndexUint | QOpenGLExtensions::MapBuffer;
+
+ // Recognize features by extension name.
+ if (format.majorVersion() >= 3
+ || extensionMatcher.match("GL_ARB_framebuffer_object"))
+ {
+ extensions |= QOpenGLExtensions::FramebufferMultisample |
+ QOpenGLExtensions::FramebufferBlit |
+ QOpenGLExtensions::PackedDepthStencil;
+ } else {
+ if (extensionMatcher.match("GL_EXT_framebuffer_multisample"))
+ extensions |= QOpenGLExtensions::FramebufferMultisample;
+ if (extensionMatcher.match("GL_EXT_framebuffer_blit"))
+ extensions |= QOpenGLExtensions::FramebufferBlit;
+ if (extensionMatcher.match("GL_EXT_packed_depth_stencil"))
+ extensions |= QOpenGLExtensions::PackedDepthStencil;
+ }
}
-#endif
return extensions;
}
@@ -2509,4 +2509,88 @@ QOpenGLExtensionsPrivate::QOpenGLExtensionsPrivate(QOpenGLContext *ctx)
GetBufferSubData = qopenglfResolveGetBufferSubData;
}
+#if defined(QT_OPENGL_DYNAMIC)
+extern int qgl_proxyLibraryType(void);
+extern HMODULE qgl_glHandle(void);
+#endif
+
+/*!
+ \enum QOpenGLFunctions::PlatformGLType
+ This enum defines the type of the underlying GL implementation.
+
+ \value DesktopGL Desktop OpenGL
+ \value GLES2 OpenGL ES 2.0 or higher
+ \value GLES1 OpenGL ES 1.x
+
+ \since 5.3
+ */
+
+/*!
+ \fn QOpenGLFunctions::isES()
+
+ On platforms where the OpenGL implementation is dynamically loaded
+ this function returns true if the underlying GL implementation is
+ Open GL ES.
+
+ On platforms that do not use runtime loading of the GL the return
+ value is based on Qt's compile-time configuration and will never
+ change during runtime.
+
+ \sa platformGLType()
+
+ \since 5.3
+ */
+
+/*!
+ Returns the underlying GL implementation type.
+
+ On platforms where the OpenGL implementation is not dynamically
+ loaded, the return value is determined during compile time and never
+ changes.
+
+ Platforms that use dynamic GL loading (e.g. Windows) cannot rely on
+ compile-time defines for differentiating between desktop and ES
+ OpenGL code. Instead, they rely on this function to query, during
+ runtime, the type of the loaded graphics library.
+
+ \since 5.3
+ */
+QOpenGLFunctions::PlatformGLType QOpenGLFunctions::platformGLType()
+{
+#if defined(QT_OPENGL_DYNAMIC)
+ return PlatformGLType(qgl_proxyLibraryType());
+#elif defined(QT_OPENGL_ES_2)
+ return GLES2;
+#elif defined(QT_OPENGL_ES)
+ return GLES1;
+#else
+ return DesktopGL;
+#endif
+}
+
+/*!
+ Returns the platform-specific handle for the OpenGL implementation that
+ is currently in use. (for example, a HMODULE on Windows)
+
+ On platforms that do not use dynamic GL switch the return value is null.
+
+ The library might be GL-only, meaning that windowing system interface
+ functions (for example EGL) may live in another, separate library.
+
+ Always use platformGLType() before resolving any functions to check if the
+ library implements desktop OpenGL or OpenGL ES.
+
+ \sa platformGLType()
+
+ \since 5.3
+ */
+void *QOpenGLFunctions::platformGLHandle()
+{
+#if defined(QT_OPENGL_DYNAMIC)
+ return qgl_glHandle();
+#else
+ return 0;
+#endif
+}
+
QT_END_NAMESPACE