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| author | Andy Nichols <nezticle@gmail.com> | 2022-08-25 14:53:59 +0200 |
|---|---|---|
| committer | Andy Nichols <nezticle@gmail.com> | 2022-08-25 20:36:57 +0200 |
| commit | e020a8eaf7dbc2adf9064b3e3794dc289264ebab (patch) | |
| tree | 4e6cff4d2050181f6107eb3db7d90caccb04c81e /src/gui/platform/unix/qgenericunixservices.cpp | |
| parent | 612c345108dca3e6c67e75bcf08912641f3f6f13 (diff) | |
RHI: Make sure to compare bindings when comparing QShaders
It is possible, at least with Metal, that after the shader is converted
to the native shader that the native bindings will changes, so it is
important to also make a comparison against the bindings as well.
Pick-to: 6.4
Change-Id: I8b6ff99fbda04ea66e3cb7970d7c33df066734cf
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/gui/platform/unix/qgenericunixservices.cpp')
0 files changed, 0 insertions, 0 deletions
