diff options
| author | Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> | 2015-01-14 00:02:38 +0100 |
|---|---|---|
| committer | Sean Harmer <sean.harmer@kdab.com> | 2015-01-17 14:26:43 +0100 |
| commit | e4d15b41e83d552c64f32541570f9009a6c6ec81 (patch) | |
| tree | b7d32a6dad7ce87e94bdf5e2bf850cab3d163756 /src/network/access/qnetworkreply.cpp | |
| parent | ebdd4a0ba7daf74b11f716d291a97f7cd28c2aca (diff) | |
QOpenGLTexture: introduce texture comparison support
Shadow sampling is an old OpenGL feature (hello, OpenGL 1.3!), which
was missing from QOpenGLTexture. This commit adds the relevant support.
Change-Id: I9f6b552d806a356d24ee08121af6bc9ce684f2b5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/network/access/qnetworkreply.cpp')
0 files changed, 0 insertions, 0 deletions
