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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-07 15:15:09 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-01-13 15:52:46 +0100 |
| commit | fe97af0c9ad58f0f823f3b1942cd9ad383ba85d3 (patch) | |
| tree | e80f72557ece554e9241fb1c33a0fd4c287420cf /src/network/access/qnetworkreply.cpp | |
| parent | ccb2cb84f535b0bfce19a95d7f3a36803480cae8 (diff) | |
rhi: Add manual test for RGBA16F and compute
Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.
Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
Diffstat (limited to 'src/network/access/qnetworkreply.cpp')
0 files changed, 0 insertions, 0 deletions
