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authorLaszlo Agocs <lagocs83@gmail.com>2025-02-26 15:07:36 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2025-03-11 13:54:47 +0100
commitefc911aa58195d2538be7b0343154038f3a2c3b4 (patch)
treeb8a6e154cb54bed63babb4bccdca3e8113a76d4d /src/opengl/qopenglshaderprogram.cpp
parentff7dfd72162423e98d73728c5c9ea007b5960fe7 (diff)
rhi: gl: Specify 3D textures with mipmaps correctly
When used with load/store, it is already correct due to using glTexStorage3D. On the other code path however, individually calling glTexImage3D for all the mip levels requires adjusting the depth for each level, as it is done for width and height. Pick-to: 6.9 6.8 Change-Id: I440cc10303687b686d78da4c614da4325840803a Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/opengl/qopenglshaderprogram.cpp')
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