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authorMorten Johan Sørvig <morten.sorvig@qt.io>2021-03-04 15:30:48 +0100
committerMorten Johan Sørvig <morten.sorvig@qt.io>2021-03-16 13:11:06 +0100
commitad10fd2a6f78d48866e59f843acb0248120074ce (patch)
tree0ca67fea742f919873859b6ded5a1f75dd27ee85 /src/opengl/qopenglversionfunctions.cpp
parent0bd705d91bc7a883a90abf3a6a6f638301fe2f75 (diff)
Round physical dpi when calculating scale factor
(For the QT_USE_PHYSICAL_DPI use case) The physical DPI is nominally computed from the physical screen size, however when QT_USE_PHYSICAL_DPI is set that size has typically been overridden with a fake size by the user, such that the resulting DPI calculation will yield some specific integer DPI. Round this DPI value in order to arrive at a nice scale factor, e.g. 144/96 = 1.5 instead of 144.01/96 = 1.5001 Change-Id: I665394e98a818b3a8f46408f3193cac4411f458d Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Diffstat (limited to 'src/opengl/qopenglversionfunctions.cpp')
0 files changed, 0 insertions, 0 deletions