diff options
| author | Tinja Paavoseppä <tinja.paavoseppa@qt.io> | 2024-04-09 16:03:15 +0300 |
|---|---|---|
| committer | Petri Virkkunen <petri.virkkunen@qt.io> | 2024-10-02 09:12:43 +0300 |
| commit | e5513a9447771dc722ca27e553fd3e966ee7d44a (patch) | |
| tree | 9c30083d6ebce74ee3687512de3913c151cc9639 /src/plugins/platforms/android/qandroidplatformwindow.cpp | |
| parent | cc0629a4877ff7609094a29e4a18252c0de057b0 (diff) | |
Android: Guard EGLSurface with a mutex
QAndroidPlatformOpenGlWindow creates an EGLSurface to wrap
the native Android Surface. Once this EGLSurface is returned
to QPlatformEglContext, nothing is guarding it anymore,
and Android can freely destroy the underlying Surface.
This leads to failed EGL operations when leaving from the app
or returning to it, as that is when Android destroys/recreates
the Surface.
Use the mutex from QAndroidPlatformWindow to guard setting the
Surface, and during the makeCurrent() and swapBuffers() calls.
Locking until returning from these functions ensures Android
cannot destroy the Surface in the middle of them.
Task-number: QTBUG-118231
Pick-to: 6.8
Change-Id: I614575c42f7f0c2c17022994d3bc542726ebf039
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
Diffstat (limited to 'src/plugins/platforms/android/qandroidplatformwindow.cpp')
| -rw-r--r-- | src/plugins/platforms/android/qandroidplatformwindow.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/plugins/platforms/android/qandroidplatformwindow.cpp b/src/plugins/platforms/android/qandroidplatformwindow.cpp index e86e617ca3e..7f43f175079 100644 --- a/src/plugins/platforms/android/qandroidplatformwindow.cpp +++ b/src/plugins/platforms/android/qandroidplatformwindow.cpp @@ -304,14 +304,12 @@ void QAndroidPlatformWindow::onSurfaceChanged(QtJniTypes::Surface surface) { lockSurface(); m_androidSurfaceObject = surface; - if (m_androidSurfaceObject.isValid()) // wait until we have a valid surface to draw into - m_surfaceWaitCondition.wakeOne(); - unlockSurface(); - if (m_androidSurfaceObject.isValid()) { - // repaint the window, when we have a valid surface - sendExpose(); + // wait until we have a valid surface to draw into + m_surfaceWaitCondition.wakeOne(); } + + unlockSurface(); } void QAndroidPlatformWindow::sendExpose() const |
