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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2024-03-12 14:54:13 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2024-03-14 15:54:53 +0100 |
| commit | bc61d6fcfa2884f8d2f32b611505c35ada4c443b (patch) | |
| tree | 1cfb2967a854cbb7444f0771d5a677c0f4681ff4 /src/plugins/sqldrivers/mysql/qsql_mysql.cpp | |
| parent | 4c49e0fde4f3b586a34436c608a2c8d8f2368300 (diff) | |
rhi: Make it possible to discard depth/stencil even when using a texture
Also implement this for OpenGL ES since it can be relevant with tiled
architectures wrt performance.
Task-number: QTBUG-122669
Change-Id: I90dcfe4f5f9edbb8dfb51189d46b89ef2c7a7c06
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/plugins/sqldrivers/mysql/qsql_mysql.cpp')
0 files changed, 0 insertions, 0 deletions
