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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-04 15:44:21 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-04 17:30:26 +0100 |
| commit | 133af89038927d5f1a536619ff2869e8f372a4dd (patch) | |
| tree | 3ea275197a7f3057cc6e612d6c6f9add2fbc0528 /src/testlib/doc/snippets/code | |
| parent | d896f78999720d39bfb24c0256dd9f73cdda58e8 (diff) | |
rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling
a D32 texture with linear filtering is not supported.
This is likely not a problem elsewhere: Qt Quick 3D for example
samples the depth texture only with Nearest filtering already.
Fixes: QTBUG-89761
Pick-to: 6.0
Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/testlib/doc/snippets/code')
0 files changed, 0 insertions, 0 deletions
