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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-01-04 15:44:21 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-01-04 17:30:26 +0100
commit133af89038927d5f1a536619ff2869e8f372a4dd (patch)
tree3ea275197a7f3057cc6e612d6c6f9add2fbc0528 /src/testlib/doc/snippets/code
parentd896f78999720d39bfb24c0256dd9f73cdda58e8 (diff)
rhi: shadowmap manual test: use Nearest filtering
Just to avoid validation warnings on systems where the sampling a D32 texture with linear filtering is not supported. This is likely not a problem elsewhere: Qt Quick 3D for example samples the depth texture only with Nearest filtering already. Fixes: QTBUG-89761 Pick-to: 6.0 Change-Id: I80bf5b7ecfcb3365f4010daa17f2ef00bb206b74 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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