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| author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 23:21:54 +0300 |
|---|---|---|
| committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-07 08:47:41 +0200 |
| commit | c7abf81786f4a0c6940fd606ea32621be7f32a56 (patch) | |
| tree | cb57fa4da3db0d6f691ad5bd4f310b35b010464f /src/tools/qdoc/codeparser.cpp | |
| parent | 1a9701fe81c39450822c0d4b51c11444380a2fe4 (diff) | |
winrt: Refactor backing store
Thanks to new features in ANGLE, the backing store implementation
complexity can be greatly reduced. By using ES3 framebuffer blit,
no shader code is required, and the shader loading code and blit shader
can be removed.
Change-Id: Iab3d915e279ad6468a75ef6257794f12acd8cb65
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Diffstat (limited to 'src/tools/qdoc/codeparser.cpp')
0 files changed, 0 insertions, 0 deletions
