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authorLaszlo Agocs <laszlo.agocs@qt.io>2021-01-11 15:11:16 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2021-01-13 10:08:23 +0100
commitc262a698511519a57866b2c5fce386b0ec1e6905 (patch)
treebc9eeb197b6fcac04904f919207440a1f37bfb12 /src/widgets/doc/snippets/widgetdelegate.cpp
parent042cd97884bb86dfd0bedaa63480d99846ab06bb (diff)
rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OES
From QRhi's perspective this consists of two things: - A shader with samplerExternalOES in it cannot go through the standard pipeline. Rather, a QShader with suitable GLSL code in it has to be constructed manually. As this is something useful as an autotest anyway, add a test case to the qshader autotest that demonstrates this. - When it comes to correctly calling glBindTexture, add a QRhiTexture flag. The expectation is that an OpenGL-only client sets this in combination with QRhiTexture::createFrom(), thus wrapping an existing texture that then gets bound to the GL_TEXTURE_EXTERNAL_OES target instead of our usual GL_TEXTURE_2D. For completeness we also add a SamplerExternalOES variable type to QShaderDescription, but the sampler type is not actually used by the QRhi OpenGL backend, as it is the QRhiTexture that defines the texture target. Change-Id: I36b52325deb3703b59186ee3d726d0c3015bfc4b Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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