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| author | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-11 15:11:16 +0100 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2021-01-13 10:08:23 +0100 |
| commit | c262a698511519a57866b2c5fce386b0ec1e6905 (patch) | |
| tree | bc9eeb197b6fcac04904f919207440a1f37bfb12 /src/widgets/doc/snippets/widgetdelegate.cpp | |
| parent | 042cd97884bb86dfd0bedaa63480d99846ab06bb (diff) | |
rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OES
From QRhi's perspective this consists of two things:
- A shader with samplerExternalOES in it cannot go through the standard
pipeline. Rather, a QShader with suitable GLSL code in it has to be
constructed manually. As this is something useful as an autotest
anyway, add a test case to the qshader autotest that demonstrates
this.
- When it comes to correctly calling glBindTexture, add a QRhiTexture
flag. The expectation is that an OpenGL-only client sets this in
combination with QRhiTexture::createFrom(), thus wrapping an existing
texture that then gets bound to the GL_TEXTURE_EXTERNAL_OES target
instead of our usual GL_TEXTURE_2D.
For completeness we also add a SamplerExternalOES variable type to
QShaderDescription, but the sampler type is not actually used by the
QRhi OpenGL backend, as it is the QRhiTexture that defines the
texture target.
Change-Id: I36b52325deb3703b59186ee3d726d0c3015bfc4b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/widgets/doc/snippets/widgetdelegate.cpp')
0 files changed, 0 insertions, 0 deletions
