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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-04-03 11:57:36 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-04-12 02:02:09 +0200
commit95198e7ad53e88c34d4f391c80d434031f21f768 (patch)
tree61b6a2d337dbfbc1512f47106a1264160cd9e1ce /tests/manual/wasm/qstdweb/qwasmcompositor_main.cpp
parent2f95cd8f8b3a4d2216916fc55f15df5c901648f4 (diff)
rhi: d3d11: Check ConstantBufferOffsetting in feature data
This is an additional attempt to have more "smoke testing" in place for systems where there is no real 11_1 level driver present. (we already test for Shader Model 5.0 above, now also check this 11.1 feature indicating that VSSetConstantBuffers1 is actually implemented) This probing is important in particular for Qt Quick, where there is an automatic retry with the software (WARP) adapter when the initial QRhi::create() returns false. This may or may not help the virtual machine case in the associated issue, but is a valid check regardless since we absolutely require constant buffer offsetting. Task-number: QTBUG-78648 Pick-to: 6.5 6.4 6.2 Change-Id: I4d3c7b5c6c1f2b04b16c84b42c92651a3e671617 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'tests/manual/wasm/qstdweb/qwasmcompositor_main.cpp')
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