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authorAndy Nichols <andy.nichols@qt.io>2022-08-04 13:56:24 +0200
committerAndy Nichols <nezticle@gmail.com>2022-08-12 12:51:59 +0200
commitea1f17226705567ba8c20c3d400ab76724fc4bd7 (patch)
treea080f6ab20130e47dd4f22a2c85f7561dfac13a4 /tests/manual/wasm/qtwasmtestlib/qtwasmtestlib.cpp
parent0c716c687a8c65e7907912d6d5d6beb891238a95 (diff)
RHI: Cache ShaderResourceBindings for Metal
We current have lots of redundant state bindings for things like SamplerState that could reduced by checking if the state is already set. ShaderResourceBindings are fairly involved to cache since they are done in batches. This patch stores the current ShaderResourceBindings state and checkes the current state before setting a new one. Change-Id: If15ebd2b8b14b016f492d881197e423773c30ef7 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tests/manual/wasm/qtwasmtestlib/qtwasmtestlib.cpp')
0 files changed, 0 insertions, 0 deletions