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-rw-r--r--src/gui/opengl/qopengltexture.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index 4d0ba212ab1..3563f1b5d36 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -43,6 +43,7 @@
#include "qopenglfunctions.h"
#include <QtGui/qcolor.h>
#include <QtGui/qopenglcontext.h>
+#include <QtCore/qdebug.h>
#include <private/qobject_p.h>
#include <private/qopenglcontext_p.h>
@@ -4670,4 +4671,40 @@ float QOpenGLTexture::levelofDetailBias() const
return d->levelOfDetailBias;
}
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, const QOpenGLTexture *t)
+{
+ QDebugStateSaver saver(debug);
+ debug.nospace();
+ debug << "QOpenGLTexture(";
+ if (t) {
+ const QOpenGLTexturePrivate *d = t->d_ptr.data();
+ debug << d->target << ", bindingTarget=" << d->bindingTarget
+ << ", size=[" << d->dimensions[0]
+ << ", " << d->dimensions[1];
+ if (d->target == QOpenGLTexture::Target3D)
+ debug << ", " << d->dimensions[2];
+ debug << "], format=" << d->format << ", formatClass=" << d->formatClass;
+ if (t->isCreated())
+ debug << ", textureId=" << d->textureId;
+ if (t->isBound())
+ debug << ", [bound]";
+ if (t->isTextureView())
+ debug << ", [view]";
+ if (d->fixedSamplePositions)
+ debug << ", [fixedSamplePositions]";
+ debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers
+ << ", faces=" << d->faces << ", samples=" << d->samples
+ << ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction="
+ << d->comparisonFunction << ", comparisonMode=" << d->comparisonMode
+ << ", features=" << d->features << ", minificationFilter=" << d->minFilter
+ << ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0];
+ } else {
+ debug << '0';
+ }
+ debug << ')';
+ return debug;
+}
+#endif // QT_NO_DEBUG_STREAM
+
QT_END_NAMESPACE