| Commit message (Collapse) | Author | Age | Files | Lines |
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We use text-x-generic for the generic File in QAbstractFileIconProvider.
Map that icon name to the symbol for "draft" in the platform icon
engine.
Amends 560bf5a07720eaa8cc589f424743db8ed1f1d902.
Pick-to: 6.10
Task-number: QTBUG-134239
Change-Id: I4e9795a37788a073de070be322e1b66dbeb8dd46
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
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Use a static logging category where possible, and check the return value
of QFile::open.
Pick-to: 6.9
Change-Id: Ieda9f7874d1b88d9bfeb593243eb867d0c274e9f
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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The icon engine needs to be able to rely on glyph indices belonging to
the correct font, and we generally don't want the overhead of iterating
through potential fallbacks if a named glyph or unicode code point
wasn't found in the font.
Assert in the QFontIconEngine constructor that the font we get has the
NoFontMerging strategy bit set.
Amends 2af58490b3d33aab8d08610939fe2b7cab4c469c.
Pick-to: 6.9
Change-Id: Ib38324aebbeda956c8dd053969d6cf08f7ef3c35
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Add private QFontIconEngine that renders the glyphs; the specialized
engines have to specify the font, and implement the mapping of icon name
to glyph sequence (i.e. a QString).
Use it for the Android and Windows icon engines.
Task-number: QTBUG-102346
Change-Id: I6b0f0d6bc0378ed6918ea7cfb9dcce12ac86e8ab
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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If the pixmap created is null (perhaps because the size is null), then
don't paint into it. It might crash as we might end up with an invalid
device context.
Task-number: QTBUG-127085
Pick-to: 6.8 6.7
Change-Id: I03b3beabe02f150a2970013c15842369d3a27596
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This avoids that we or users have to declare e.g. String or Uri in
several places in Qt. This also prevents problems where multiple
declarations (possibly from different headers) cause build errors.
As a drive-by, remove some unnecessary type declarations (e.g.
UriType, which had the same class string as Uri).
To ease the submodule update process, define a preprocessor symbol
that submodules can use to conditionally declare the type locally.
Once the dependency update is through, the symbol can be removed
and submodules can use the declaration from qjnitypes.h.
Pick-to: 6.8
Change-Id: I7d96edf644a54246302b5c5cb478e66fa615e73e
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
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Draw the glyph directly in the paint() override, and use that
from the scaledPixmap implementation. This avoids a pixmap
creation just for drawing an icon with an existing painter.
Pick-to: 6.7
Change-Id: Iece0083a3a9f3625d843bc6e9d836baf9b5d84f8
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Doris Verria <doris.verria@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Not all xcb icons have a corresponding icon on all other desktop
platforms, so we might want to remove those enums for which we have
almost no coverage in a follow-up commit.
Pick-to: 6.7
Change-Id: I8fdc64f773768ce4ed1e0050f2a3bddef976e688
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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QJniObject is not prepared for being subclassed (no virtual destructor),
and doing so is formally UB.
Instead of making QJniArray(Base) a QJniObject subclass, give it a
QJniObject member and make it convertible to/from QJniObject. Existing
code still works with this change, even though it removes all the
inherited QJniObject APIs for accessing fields and methods. However, as
the Java array classes have a very narrow and well-defined API anyway we
could, if needed, add those as C++ member functions instead of going
through calling-by-string.
Found during API review.
Pick-to: 6.7
Task-number: QTBUG-119952
Change-Id: Ic4437116eed5e15226449bdabe48ab657cb14dc3
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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Originally we thought that exposing the string literal through the API
would be useful for people that want to know what icon they will get
when using a specific constant. But since the mapping from platform
independent icon name to platform specific icon name is anyway hidden
in the engine implementation, this is no longer useful.
Based on header review comments, simplify this by making the ThemeIcon
list of constants a scoped enum.
If it's really useful for e.g. designers to know which exact icon they
get on a specific platform, then we could, in a future release, add a
static QIcon::themeIconName API that returns the platform specific icon
string for a ThemeIcon constant.
Pick-to: 6.7
Change-Id: I231eb98fefb4ac82d38209b4e1257bb3caadeb08
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Amend f54393ba70d6dc56b201cf8ff7691a4bf04626d6 by trying more font file
candidates, and don't try to download fonts if the query is pointing at
a resource.
Change-Id: I3fffc6fb3faa45b95540ebdf6cdf8ee4a49ebd78
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Use good old QString for the list of glyphs, and just render what we
get. The use case where we need to draw multiple symbols on top of
each other is (for now) academic, and we can support emojis just with
QString. Proof the latter point by mapping "banana" to the respective
emoji.
Change-Id: I8005a99f015e6eb2a2a635f9d892163f2008a673
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Try to use the Downloadable Font APIs from AndroidX to download the
Material Symbols font. This would ideally allow us to add the official
icon variations dynamically to the device's font cache.
This works for several fonts from Google Fonts, but not for the fonts
we need. So, for the time being, add a path where we consult the
resource system for an embedded font file as well. Then an application
can add e.g. the font file for the desired icons variation, and Qt will
use those glyphs to render icons. Do this in the manual test, using
cmake's FetchContent feature to download the font from Googlei's github
repository.
The incomplete mapping is based on the standard Material icons
documentation at https://fonts.google.com/icons. We could in theory use
the `codepoints` file that comes with the font files to create the
mapping, but then we'd end up with platform specific icon names.
Task-number: QTBUG-102346
Change-Id: Ibff3fe6d310a388e6111d983815ef0ddffb684c8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
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