diff options
| author | Ulf Hermann <ulf.hermann@qt.io> | 2020-01-24 14:11:53 +0100 |
|---|---|---|
| committer | Simon Hausmann <simon.hausmann@qt.io> | 2020-01-27 13:03:18 +0100 |
| commit | 406f15ce0e2707452462ff73b2d660ece960623f (patch) | |
| tree | e3878091bff1d9fc78b1dc6b7887b4e3cbbc8d60 /examples/quick/scenegraph/openglunderqml | |
| parent | 936811f91edb873250d67d27203f24535c102122 (diff) | |
Quick: Don't qualify OpenGL includes
The headers are moving from QtGui to QtOpenGL. By avoiding the
qualification we can keep them compiling either way. Also, add
opengl-private to make the types available.
Also removed the QGraphicsRotation hack to get access to the projected
rotation function of QMatrix4x4. The function is public now.
Task-number: QTBUG-74409
Change-Id: I216e8ca09f8e247f96627b081308e3a57c55c29c
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml')
| -rw-r--r-- | examples/quick/scenegraph/openglunderqml/squircle.cpp | 4 | ||||
| -rw-r--r-- | examples/quick/scenegraph/openglunderqml/squircle.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.cpp b/examples/quick/scenegraph/openglunderqml/squircle.cpp index 828857fe24..1c4563baa5 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.cpp +++ b/examples/quick/scenegraph/openglunderqml/squircle.cpp @@ -51,8 +51,8 @@ #include "squircle.h" #include <QtQuick/qquickwindow.h> -#include <QtGui/QOpenGLShaderProgram> -#include <QtGui/QOpenGLContext> +#include <QOpenGLShaderProgram> +#include <QOpenGLContext> #include <QtCore/QRunnable> //! [7] diff --git a/examples/quick/scenegraph/openglunderqml/squircle.h b/examples/quick/scenegraph/openglunderqml/squircle.h index c24fdd50c2..ecd92161fc 100644 --- a/examples/quick/scenegraph/openglunderqml/squircle.h +++ b/examples/quick/scenegraph/openglunderqml/squircle.h @@ -52,8 +52,8 @@ #define SQUIRCLE_H #include <QtQuick/QQuickItem> -#include <QtGui/QOpenGLShaderProgram> -#include <QtGui/QOpenGLFunctions> +#include <QOpenGLShaderProgram> +#include <QOpenGLFunctions> |
