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| author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2015-01-29 14:56:00 +0100 |
|---|---|---|
| committer | Robin Burchell <robin.burchell@viroteck.net> | 2015-02-24 10:33:15 +0000 |
| commit | 54a19db8d00b67044861c8ffd1d5b1e646658609 (patch) | |
| tree | 531637181d091e0d1470eca3ef80badb588b8724 /src/qml/jsruntime/qv4arraydata.cpp | |
| parent | 9fcae3df40335b97a50836ffb07a5ffbc4f40673 (diff) | |
Only heap allocate binding bits storage if needed.
For samegame, this has the following change on the total bytes allocated:
Startup (main page):
Before: 1636
After: 1072
Difference: 564 bytes (-34%)
Actual game (single player):
Before: 14120
After: 10432
Difference: 3688 bytes (-26%)
Done-with: Robin Burchell <robin.burchell@viroteck.net>
Change-Id: I29b7a79400090180f405693093f266c151260fcc
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Diffstat (limited to 'src/qml/jsruntime/qv4arraydata.cpp')
0 files changed, 0 insertions, 0 deletions
