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| author | Andy Nichols <andy.nichols@qt.io> | 2016-07-25 17:05:24 +0200 |
|---|---|---|
| committer | Andy Nichols <andy.nichols@qt.io> | 2016-07-27 09:13:44 +0000 |
| commit | 6129f48e4ad4dd7341eafaa1212855556b5ee787 (patch) | |
| tree | ff6f7231fa95db62c69bba9ee694a0f4d856c6e4 /src/qml/jsruntime/qv4debugging.cpp | |
| parent | 0ed6f80544b577538909587bebed674b4a8a3d3b (diff) | |
Software Adaptation: Add threaded render loop
This is a new attempt at providing a threaded render loop for the
software adaptation in scenegraph. This approach is modeled after the
D3D12 backend, and provides a separate thread for each window. To
enable use the environment variable QSG_RENDER_LOOP=threaded as with the
other backends.
Change-Id: I6932975dd9c5579d36f0135aa4626dcc43b45ecd
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/qml/jsruntime/qv4debugging.cpp')
0 files changed, 0 insertions, 0 deletions
