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| author | Kaj Grönholm <kaj.gronholm@qt.io> | 2021-09-30 20:50:42 +0300 |
|---|---|---|
| committer | Kaj Grönholm <kaj.gronholm@qt.io> | 2021-10-06 15:55:52 +0300 |
| commit | 664fcc6ecf7243366e70545ffa08453061be0907 (patch) | |
| tree | edecd3fc87fca94152bcbdae0c61aa6f10c239f1 /src/qml/jsruntime/qv4regexpobject.cpp | |
| parent | 0f00609620b4f1026676decc8a8c7d8dd7e6e6fc (diff) | |
Recreate signal mappings when shader changes
Shaders may contain different variables & indexes, so it is safer to not
reuse signal mappings when the shader changes. Also change the m_mappers
to contain only actual mappers, insteaf of resizing it to theoretical
maximum varCount (which is never reached due to special variables).
Pick-to: 6.2
Task-number: QTBUG-96964
Change-Id: Ia959647d72835fb08b9786b330161bf7277dfa45
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'src/qml/jsruntime/qv4regexpobject.cpp')
0 files changed, 0 insertions, 0 deletions
