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| author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2025-03-19 16:43:50 +0100 |
|---|---|---|
| committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2025-03-21 09:50:18 +0100 |
| commit | 02078c6c316031124012b7addfbd77cf476db455 (patch) | |
| tree | c37c76a5b65d18a2b3cf0fc1728b2f11f8e5c8f7 /src/qmlcompiler/qqmljscompiler.cpp | |
| parent | 669a61a9d0c5f578bc594f832863c1ad7f1e537e (diff) | |
Baseline test: Make scene grabber work for busy-waiting scenes
After the previous optimization of the animation handling, the scene
grabber used a fixed timeout period without afterRendering() signal
before grabbing to test for stabilization. However, certain scenes can
be continuously rendering even though the content does not change, and
so the grabber would never get to grab for a second time, and so never
judge them stabilized.
Fix by forcing a grab after approx timeout period.
Change-Id: Ia3a05c3020e2f4df1e9bb87f6a0409a0ad68bbbd
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src/qmlcompiler/qqmljscompiler.cpp')
0 files changed, 0 insertions, 0 deletions
