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authorEirik Aavitsland <eirik.aavitsland@qt.io>2025-03-19 16:43:50 +0100
committerEirik Aavitsland <eirik.aavitsland@qt.io>2025-03-21 09:50:18 +0100
commit02078c6c316031124012b7addfbd77cf476db455 (patch)
treec37c76a5b65d18a2b3cf0fc1728b2f11f8e5c8f7 /src/qmlcompiler/qqmljscompiler.cpp
parent669a61a9d0c5f578bc594f832863c1ad7f1e537e (diff)
Baseline test: Make scene grabber work for busy-waiting scenes
After the previous optimization of the animation handling, the scene grabber used a fixed timeout period without afterRendering() signal before grabbing to test for stabilization. However, certain scenes can be continuously rendering even though the content does not change, and so the grabber would never get to grab for a second time, and so never judge them stabilized. Fix by forcing a grab after approx timeout period. Change-Id: Ia3a05c3020e2f4df1e9bb87f6a0409a0ad68bbbd Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Diffstat (limited to 'src/qmlcompiler/qqmljscompiler.cpp')
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