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authorLaszlo Agocs <laszlo.agocs@qt.io>2023-03-07 12:35:02 +0100
committerLaszlo Agocs <laszlo.agocs@qt.io>2023-03-14 07:44:23 +0100
commit15662b6a1aee9e9d10764a303abfa32beb355e87 (patch)
tree59d21f50e3d9eeb3e9ce2644504a57fe17a701cd /src/quick/doc/snippets/pointerHandlers/pointHandlerAcceptedModifiers.qml
parent0a0f7778215df9fd05434800aacf72cd4bb63fa1 (diff)
Condition particles shaders at build time
...while also specifying 300 es in order to fix some of these shaders on WebGL. If dynamic indexing is rejected in WebGL 1 and WebGL 2 with 100 es shaders, then the only option is to use 300 es shaders with WebGL 2. Fixes: QTBUG-111227 Pick-to: 6.5 Change-Id: I506aa0a7aa6870b888c0f55ad97b99c3e26c31c0 Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Diffstat (limited to 'src/quick/doc/snippets/pointerHandlers/pointHandlerAcceptedModifiers.qml')
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