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authorJerome Pasion <jerome.pasion@digia.com>2013-04-19 16:01:37 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-04-29 17:28:36 +0200
commit166249325432912ea7135427c0b8a600f70c5f4f (patch)
tree30be4921d807e721edb8e2afc6145ce52f7f44d0 /src/quick/doc/snippets/qml/usecases/animations.qml
parentcc17df90b40930d0e978c8268343a2d6ab400e64 (diff)
Doc: Moved "QML Application Developer Resources" to qtdoc repository.
The guide is more relevant to Qt, not just Qt QML and Qt Quick. It would need to include information about the tools and other Qt modules which provide QML types. Change-Id: I0cab0db015022dd27f08811a88ea4a6c3c6e917d Reviewed-by: Sze Howe Koh <szehowe.koh@gmail.com> Reviewed-by: Geir Vattekar <geir.vattekar@digia.com>
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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//![0]
-import QtQuick 2.0
-
-Item {
-
- width: 320
- height: 480
-
- Rectangle {
- color: "#272822"
- width: 320
- height: 480
- }
-
- Column {
- //![states]
-
- Item {
- id: container
- width: 320
- height: 120
-
- Rectangle {
- id: rect
- color: "red"
- width: 120
- height: 120
-
- MouseArea {
- anchors.fill: parent
- onClicked: container.state == 'other' ? container.state = '' : container.state = 'other'
- }
- }
- states: [
- // This adds a second state to the container where the rectangle is farther to the right
-
- State { name: "other"
-
- PropertyChanges {
- target: rect
- x: 200
- }
- }
- ]
- transitions: [
- // This adds a transition that defaults to applying to all state changes
-
- Transition {
-
- // This applies a default NumberAnimation to any changes a state change makes to x or y properties
- NumberAnimation { properties: "x,y" }
- }
- ]
- }
- //![states]
- //![behave]
- Item {
- width: 320
- height: 120
-
- Rectangle {
- color: "green"
- width: 120
- height: 120
-
- // This is the behavior, and it applies a NumberAnimation to any attempt to set the x property
- Behavior on x {
-
- NumberAnimation {
- //This specifies how long the animation takes
- duration: 600
- //This selects an easing curve to interpolate with, the default is Easing.Linear
- easing.type: Easing.OutBounce
- }
- }
-
- MouseArea {
- anchors.fill: parent
- onClicked: parent.x == 0 ? parent.x = 200 : parent.x = 0
- }
- }
- }
- //![behave]
- //![constant]
- Item {
- width: 320
- height: 120
-
- Rectangle {
- color: "blue"
- width: 120
- height: 120
-
- // By setting this SequentialAnimation on x, it and animations within it will automatically animate
- // the x property of this element
- SequentialAnimation on x {
- id: xAnim
- // Animations on properties start running by default
- running: false
- loops: Animation.Infinite // The animation is set to loop indefinitely
- NumberAnimation { from: 0; to: 200; duration: 500; easing.type: Easing.InOutQuad }
- NumberAnimation { from: 200; to: 0; duration: 500; easing.type: Easing.InOutQuad }
- PauseAnimation { duration: 250 } // This puts a bit of time between the loop
- }
-
- MouseArea {
- anchors.fill: parent
- // The animation starts running when you click within the rectangle
- onClicked: xAnim.running = true
- }
- }
- }
- //![constant]
-
- //![scripted]
- Item {
- width: 320
- height: 120
-
- Rectangle {
- id: rectangle
- color: "yellow"
- width: 120
- height: 120
-
- MouseArea {
- anchors.fill: parent
- // The animation starts running when you click within the rectange
- onClicked: anim.running = true;
- }
- }
-
- // This animation specifically targets the Rectangle's properties to animate
- SequentialAnimation {
- id: anim
- // Animations on their own are not running by default
- // The default number of loops is one, restart the animation to see it again
-
- NumberAnimation { target: rectangle; property: "x"; from: 0; to: 200; duration: 500 }
-
- NumberAnimation { target: rectangle; property: "x"; from: 200; to: 0; duration: 500 }
- }
- }
- //![scripted]
- }
-}
-//![0]