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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-02 12:07:13 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-06-03 10:34:39 +0200
commitd6f71a6b47ad53bbce13db367ccb996ae2d392c8 (patch)
tree5d26da77db5353100d510b4d67d2b837a95ad4cc /src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp
parenta9019adc013b711df6a9e2831b08306ea5591f31 (diff)
Recognize "in" keyword in vertex shaders
Checking only for "attribute" is not sufficient: with newer GLSL versions "in" is used. Task-number: QTBUG-39143 Change-Id: Ibdb5940f5aba1485ecaad2e2c4a3aa7150af6d99 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'src/quick/items/context2d/qquickcontext2dcommandbuffer.cpp')
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