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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-04-07 17:36:11 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-04-14 14:51:21 +0200
commit176b37fe72a4d8e4a497b54208d3a4406b766665 (patch)
treecccdf2f5c95ce0e94c9ae38221319fcd483787f6 /src/quick/items/qquickframebufferobject.cpp
parent884e823394ebf6e5be30196a3b9a758c30b86f9a (diff)
Undeprecate (in docs) QSGSimpleRect/TextureNode
In 5.8 the deprecated tag was added since these are not functional when using a scenegraph backend other than default or software. In 6.0 we no longer have the d3d12 backend so out of the box QSGSimpleRectNode and QSGSimpleTextureNode are functional always. The factory-style QQuickWindow::createImageNode() alternatives are still preferred, but QSGSimpleTextureNode is used in a number of examples by subclassing, and the factory function approach is no alternative to that. Same goes internally, QQuickFramebufferObject is internally enabled by subclassing QSGSimpleTextureNode. By extension, it is assumed that there are applications out there relying on these classes too. So solve the dilemma by removing the \deprecated from the docs and that's that. Task-number: QTBUG-82997 Change-Id: I30e8ee6df91fa37a370bba7a0511c95275794e33 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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