diff options
| author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-11 16:06:39 +0200 |
|---|---|---|
| committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2016-04-13 09:22:18 +0000 |
| commit | 96a7afec18542396f8e9a0b0f75d219a08725b3f (patch) | |
| tree | ba2ed094f071214a93afea29dd100e6669641fbb /src/quick/items/qquickframebufferobject.cpp | |
| parent | e188a3d864a5310bf18c3ad759a12560013deb64 (diff) | |
Route ShaderEffect through the old GL impl
Register the common QQuickShaderEffect class as ShaderEffect to QML.
In case of GL this will route to QQuickOpenGLShaderEffect. For others
the default no-op implementation is used (at least for now). Later this
new implementation will route to a backend-specific scenegraph node via
the adaptation layer.
This also means that QQuickOpenGLShaderEffect is no longer a QQuickItem
and QQuickShaderEffect must handle everything item-related and forward.
Change-Id: I1ff4b674253543a04978a69f4a3b67f3a44dd983
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'src/quick/items/qquickframebufferobject.cpp')
0 files changed, 0 insertions, 0 deletions
