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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2023-02-03 14:40:02 +0100
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2023-02-07 19:23:12 +0100
commit81bad2a9b2096d6a800e861f3f4eb556a619a681 (patch)
tree1320b4995b8c3b96d4bdb7c42e63b3f8e7c37716 /src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp
parent1f207f4a97bb6fb482cc5c8a52ce986c0e1f3a48 (diff)
QtQuickControls: Disambiguate static constants
They cause clashes in CMake Unity (Jumbo) builds. Pick-to: 6.5 Task-number: QTBUG-109394 Change-Id: I6e7fbb1d3f33eda50f55257b6df5aaf47170eb57 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io> Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Diffstat (limited to 'src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp')
-rw-r--r--src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp b/src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp
index 2acefa2bed..d6cceb2a56 100644
--- a/src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp
+++ b/src/quickcontrols/basic/impl/qquickbasicbusyindicator.cpp
@@ -10,7 +10,7 @@
QT_BEGIN_NAMESPACE
static const int CircleCount = 10;
-static const int TotalDuration = 100 * CircleCount * 2;
+static const int QbbiTotalDuration = 100 * CircleCount * 2;
static const QRgb TransparentColor = 0x00000000;
static QPointF moveCircle(const QPointF &pos, qreal rotation, qreal distance)
@@ -35,7 +35,7 @@ QQuickBasicBusyIndicatorNode::QQuickBasicBusyIndicatorNode(QQuickBasicBusyIndica
: QQuickAnimatedNode(item)
{
setLoopCount(Infinite);
- setDuration(TotalDuration);
+ setDuration(QbbiTotalDuration);
setCurrentTime(item->elapsed());
for (int i = 0; i < CircleCount; ++i) {
@@ -51,7 +51,7 @@ QQuickBasicBusyIndicatorNode::QQuickBasicBusyIndicatorNode(QQuickBasicBusyIndica
void QQuickBasicBusyIndicatorNode::updateCurrentTime(int time)
{
- const qreal percentageComplete = time / qreal(TotalDuration);
+ const qreal percentageComplete = time / qreal(QbbiTotalDuration);
const qreal firstPhaseProgress = percentageComplete <= 0.5 ? percentageComplete * 2 : 0;
const qreal secondPhaseProgress = percentageComplete > 0.5 ? (percentageComplete - 0.5) * 2 : 0;