diff options
| author | Shawn Rutledge <shawn.rutledge@qt.io> | 2017-09-03 18:42:09 +0200 |
|---|---|---|
| committer | Shawn Rutledge <shawn.rutledge@qt.io> | 2017-09-05 11:52:48 +0000 |
| commit | 2617ac5b9df7dfdecf0cb02d5933c40df1a55bbc (patch) | |
| tree | b14cbc0f7335a0397e09014e1953213d086b9ffa /tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp | |
| parent | be3559470ac934dcfed881996be0eeb1269e6f96 (diff) | |
rename QQuickEventPoint pos properties to position
For consistency we always spell it out, although it does make some
of these properties inconveniently verbose.
Change-Id: I64a08c3aa261c0ab89e09472dd47510abafbf7ca
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp')
| -rw-r--r-- | tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp b/tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp index bb4361255c..cc39dd54f7 100644 --- a/tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp +++ b/tests/auto/quick/pointerhandlers/qquickpointerhandler/tst_qquickpointerhandler.cpp @@ -200,7 +200,7 @@ class EventHandler : public QQuickPointerHandler item->eventList.append(Event(Event::HandlerDestination, QEvent::Pointer, static_cast<Qt::TouchPointState>(point->state()), item->grabPointer ? (int)QQuickEventPoint::GrabExclusive : (int)NoGrab, - eventPos(point), point->scenePos())); + eventPos(point), point->scenePosition())); } } @@ -208,7 +208,7 @@ class EventHandler : public QQuickPointerHandler { EventItem *item = static_cast<EventItem *>(target()); item->eventList.append(Event(Event::HandlerDestination, QEvent::None, - static_cast<Qt::TouchPointState>(point->state()), stateChange, eventPos(point), point->scenePos())); + static_cast<Qt::TouchPointState>(point->state()), stateChange, eventPos(point), point->scenePosition())); } }; |
