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| author | Ben Fletcher <ben.fletcher@me.com> | 2022-01-24 14:47:47 -0800 |
|---|---|---|
| committer | Ben Fletcher <ben.fletcher@me.com> | 2022-02-02 21:49:20 -0800 |
| commit | a0f5baad2a645bfaa65773451e9d76944ae9a951 (patch) | |
| tree | bf385dd229a8d0f60c8539276fd505a7fb3ecf07 /tools/qmlcachegen/qmlcachegen.cpp | |
| parent | 1edfdbe00f9a2178b874fa558e3a653350a6c82f (diff) | |
scenegraph: Enable arrays of combined image samplers
The current scenegraph implementation only allows a single texture per
combined image sampler binding. Shaders may specify arrays of combined
image samplers. This change allows an array of textures to be provided
per binding.
[ChangeLog][QtQuick][QSGMaterialShader] Added support for arrays of
combined image samplers per binding.
Change-Id: I37b6f38c60d23cfe5f04388a4f0bf42fb1a73837
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'tools/qmlcachegen/qmlcachegen.cpp')
0 files changed, 0 insertions, 0 deletions
