diff options
| -rw-r--r-- | src/quick/items/qquicktextedit.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/quick/items/qquicktextedit.cpp b/src/quick/items/qquicktextedit.cpp index b1158899bf..191a33167f 100644 --- a/src/quick/items/qquicktextedit.cpp +++ b/src/quick/items/qquicktextedit.cpp @@ -310,21 +310,21 @@ QString QQuickTextEdit::text() const \note This property only has an effect when used together with render type TextEdit.NativeRendering. \list - \value Font.PreferDefaultHinting - Use the default hinting level for the target platform. - \value Font.PreferNoHinting - If possible, render text without hinting the outlines - of the glyphs. The text layout will be typographically accurate, using the same metrics - as are used e.g. when printing. - \value Font.PreferVerticalHinting - If possible, render text with no horizontal hinting, - but align glyphs to the pixel grid in the vertical direction. The text will appear - crisper on displays where the density is too low to give an accurate rendering - of the glyphs. But since the horizontal metrics of the glyphs are unhinted, the text's - layout will be scalable to higher density devices (such as printers) without impacting - details such as line breaks. - \value Font.PreferFullHinting - If possible, render text with hinting in both horizontal and - vertical directions. The text will be altered to optimize legibility on the target - device, but since the metrics will depend on the target size of the text, the positions - of glyphs, line breaks, and other typographical detail will not scale, meaning that a - text layout may look different on devices with different pixel densities. + \li Font.PreferDefaultHinting - Use the default hinting level for the target platform. + \li Font.PreferNoHinting - If possible, render text without hinting the outlines + of the glyphs. The text layout will be typographically accurate, using the same metrics + as are used e.g. when printing. + \li Font.PreferVerticalHinting - If possible, render text with no horizontal hinting, + but align glyphs to the pixel grid in the vertical direction. The text will appear + crisper on displays where the density is too low to give an accurate rendering + of the glyphs. But since the horizontal metrics of the glyphs are unhinted, the text's + layout will be scalable to higher density devices (such as printers) without impacting + details such as line breaks. + \li Font.PreferFullHinting - If possible, render text with hinting in both horizontal and + vertical directions. The text will be altered to optimize legibility on the target + device, but since the metrics will depend on the target size of the text, the positions + of glyphs, line breaks, and other typographical detail will not scale, meaning that a + text layout may look different on devices with different pixel densities. \endlist \qml |
