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-rw-r--r--src/quick/scenegraph/util/qsgengine.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/quick/scenegraph/util/qsgengine.cpp b/src/quick/scenegraph/util/qsgengine.cpp
index 1ef98d222d..da7a65cfec 100644
--- a/src/quick/scenegraph/util/qsgengine.cpp
+++ b/src/quick/scenegraph/util/qsgengine.cpp
@@ -44,6 +44,11 @@
#include <private/qsgrenderer_p.h>
#include <private/qsgtexture_p.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/QOpenGLContext>
+# include <private/qsgdefaultrendercontext_p.h>
+#endif
+
QT_BEGIN_NAMESPACE
@@ -83,7 +88,7 @@ QT_BEGIN_NAMESPACE
QSGEnginePrivate::QSGEnginePrivate()
: sgContext(QSGContext::createDefaultContext())
- , sgRenderContext(new QSGRenderContext(sgContext.data()))
+ , sgRenderContext(sgContext.data()->createRenderContext())
{
}
@@ -110,17 +115,23 @@ QSGEngine::~QSGEngine()
*/
void QSGEngine::initialize(QOpenGLContext *context)
{
+#ifndef QT_NO_OPENGL
Q_D(QSGEngine);
if (QOpenGLContext::currentContext() != context) {
qWarning("WARNING: The context must be current before calling QSGEngine::initialize.");
return;
}
- if (!d->sgRenderContext->isValid()) {
- d->sgRenderContext->setAttachToGLContext(false);
- d->sgRenderContext->initialize(context);
+ auto openGLRenderContext = static_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data());
+
+ if (openGLRenderContext != nullptr && !openGLRenderContext->isValid()) {
+ openGLRenderContext->setAttachToGLContext(false);
+ openGLRenderContext->initialize(context);
connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate);
}
+#else
+ Q_UNUSED(context)
+#endif
}
/*!