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path: root/src/quick/scenegraph/util/qsgtexturematerial.cpp
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Diffstat (limited to 'src/quick/scenegraph/util/qsgtexturematerial.cpp')
-rw-r--r--src/quick/scenegraph/util/qsgtexturematerial.cpp24
1 files changed, 18 insertions, 6 deletions
diff --git a/src/quick/scenegraph/util/qsgtexturematerial.cpp b/src/quick/scenegraph/util/qsgtexturematerial.cpp
index 4eb38842dc..35c5ace889 100644
--- a/src/quick/scenegraph/util/qsgtexturematerial.cpp
+++ b/src/quick/scenegraph/util/qsgtexturematerial.cpp
@@ -39,9 +39,10 @@
#include "qsgtexturematerial_p.h"
#include "qsgtexture_p.h"
-
-#include <QtGui/qopenglshaderprogram.h>
-#include <QtGui/qopenglfunctions.h>
+#ifndef QT_NO_OPENGL
+# include <QtGui/qopenglshaderprogram.h>
+# include <QtGui/qopenglfunctions.h>
+#endif
QT_BEGIN_NAMESPACE
@@ -56,8 +57,10 @@ QSGMaterialType QSGOpaqueTextureMaterialShader::type;
QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader()
: QSGMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/opaquetexture.vert"));
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/opaquetexture.frag"));
+#endif
}
char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
@@ -68,7 +71,9 @@ char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const
void QSGOpaqueTextureMaterialShader::initialize()
{
+#ifndef QT_NO_OPENGL
m_matrix_id = program()->uniformLocation("qt_Matrix");
+#endif
}
void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
@@ -88,6 +93,7 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setHorizontalWrapMode(tx->horizontalWrapMode());
t->setVerticalWrapMode(tx->verticalWrapMode());
+#ifndef QT_NO_OPENGL
bool npotSupported = const_cast<QOpenGLContext *>(state.context())
->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat);
if (!npotSupported) {
@@ -98,16 +104,17 @@ void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMa
t->setVerticalWrapMode(QSGTexture::ClampToEdge);
}
}
-
+#endif
t->setMipmapFiltering(tx->mipmapFiltering());
if (oldTx == 0 || oldTx->texture()->textureId() != t->textureId())
t->bind();
else
t->updateBindOptions();
-
+#ifndef QT_NO_OPENGL
if (state.isMatrixDirty())
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
+#endif
}
@@ -362,22 +369,27 @@ QSGMaterialShader *QSGTextureMaterial::createShader() const
QSGTextureMaterialShader::QSGTextureMaterialShader()
: QSGOpaqueTextureMaterialShader()
{
+#ifndef QT_NO_OPENGL
setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/texture.frag"));
+#endif
}
void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect)
{
Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type());
+#ifndef QT_NO_OPENGL
if (state.isOpacityDirty())
program()->setUniformValue(m_opacity_id, state.opacity());
-
+#endif
QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect);
}
void QSGTextureMaterialShader::initialize()
{
QSGOpaqueTextureMaterialShader::initialize();
+#ifndef QT_NO_OPENGL
m_opacity_id = program()->uniformLocation("opacity");
+#endif
}
QT_END_NAMESPACE