| Commit message (Expand) | Author | Age | Files | Lines |
| * | Make sure to setup viewport and scissors also for RenderNodes | Dominik Holland | 2025-08-18 | 1 | -5/+11 |
| * | sg: optimize Renderer::cleanupBatches() by removing sorting and copying | Aurélien Brooke | 2025-08-13 | 1 | -9/+12 |
| * | Always set a minimum padding of 4 for the available render order | Dominik Holland | 2025-07-29 | 1 | -1/+7 |
| * | Correctly update the current projection matrix for RenderNodes | Dominik Holland | 2025-07-28 | 1 | -1/+8 |
| * | sg: Fix culling in layers | Laszlo Agocs | 2025-07-22 | 1 | -0/+1 |
| * | Allow triangle fan in QSGGeometry when the underlying API supports it | Laszlo Agocs | 2025-06-24 | 1 | -4/+18 |
| * | Fix misbatching of scenegraph nodes using DrawLineStrip mode | Eirik Aavitsland | 2025-04-11 | 1 | -1/+3 |
| * | Remove racy and unused debug code qsg_test_and_clear_material_failure() | David Faure | 2025-03-10 | 1 | -27/+0 |
| * | sg: Pass on size on the dynamic buffer update shortcut path | Laszlo Agocs | 2024-12-03 | 1 | -1/+1 |
| * | sg: Limit buffer pool sizes | Laszlo Agocs | 2024-11-04 | 1 | -8/+30 |
| * | Fix memory leak in QSGBatchRenderer | Dominik Holland | 2024-08-22 | 1 | -0/+7 |
| * | sg: Use the new buffer update shortcut for geometry with d3d11 and gl | Laszlo Agocs | 2024-08-12 | 1 | -4/+5 |
| * | sg: Shortcut material ubuf update for gl | Laszlo Agocs | 2024-08-02 | 1 | -5/+25 |
| * | sg: Use const ref instead of assigning vla in updateMaterialDynamicData | Laszlo Agocs | 2024-08-01 | 1 | -1/+1 |
| * | sg: Opt out of compute-related resource tracking | Laszlo Agocs | 2024-08-01 | 1 | -1/+4 |
| * | Prevent batching together geometry with different index types | Laszlo Agocs | 2024-08-01 | 1 | -14/+28 |
| * | Revert "QSGBatchRenderer: Fix batching with geometry without index buffer" | Laszlo Agocs | 2024-07-23 | 1 | -1/+1 |
| * | Convert QSGMaterialShader::GraphicsPipelineState::BlendOp to enum class | Ivan Solovev | 2024-07-12 | 1 | -1/+1 |
| * | Allow specifying a custom blend operation in materials | Laszlo Agocs | 2024-05-15 | 1 | -0/+10 |
| * | sg: Fix some material-related multiview issues | Laszlo Agocs | 2024-02-02 | 1 | -3/+7 |
| * | scenegraph: Add plumbing for enabling multiview | Laszlo Agocs | 2024-01-15 | 1 | -25/+86 |
| * | Remove the use of Q_QUICK_PRIVATE_EXPORT | Alexey Edelev | 2024-01-09 | 1 | -1/+1 |
| * | Fix corrupt rendering when toggling rendernode-based items | Laszlo Agocs | 2023-11-24 | 1 | -1/+6 |
| * | Recycle buffer objects based on size | Eskil Abrahamsen Blomfeldt | 2023-09-26 | 1 | -2/+45 |
| * | scenegraph: Do not use the old QRhiGraphicsShaderStage name | Laszlo Agocs | 2023-07-11 | 1 | -6/+6 |
| * | sg: Make debug annotations more useful | Laszlo Agocs | 2023-07-05 | 1 | -1/+16 |
| * | Pass render mode correctly to material for all cases | Eskil Abrahamsen Blomfeldt | 2023-07-04 | 1 | -1/+1 |
| * | Drop extra resizing of upload pools | Mårten Nordheim | 2023-05-02 | 1 | -9/+4 |
| * | Really release pool resources in Renderer::releaseCachedResources | Mårten Nordheim | 2023-05-02 | 1 | -2/+4 |
| * | SceneGraph: Don't let QSGRenderNode::m_matrix be a dangling pointer | Andy Nichols | 2023-03-17 | 1 | -1/+2 |
| * | QSGBatchRenderer: Fix batching with geometry without index buffer | Andy Nichols | 2023-03-16 | 1 | -1/+1 |
| * | Clamp zorder calculation to [0.0, 1.0] | Terry Meacham | 2023-01-12 | 1 | -4/+15 |
| * | Remove odd naming leftovers in ShaderManagerShader | Laszlo Agocs | 2023-01-05 | 1 | -20/+20 |
| * | Properly release Element data in the shadow tree | Laszlo Agocs | 2022-10-31 | 1 | -1/+7 |
| * | Port to new Q_UNREACHABLE_RETURN() | Marc Mutz | 2022-10-20 | 1 | -4/+2 |
| * | Port from qAsConst() to std::as_const() | Marc Mutz | 2022-10-07 | 1 | -3/+3 |
| * | Port from container::count() and length() to size() | Marc Mutz | 2022-10-07 | 1 | -7/+7 |
| * | sg: Expose the projection matrix on the QSGRenderNode itself | Laszlo Agocs | 2022-08-08 | 1 | -7/+7 |
| * | Remove the separate rt/rp/cb getters/setters in QSGRenderer | Laszlo Agocs | 2022-08-04 | 1 | -18/+19 |
| * | Enable internally to access the RT and related in QSGRenderNode | Laszlo Agocs | 2022-08-04 | 1 | -0/+2 |
| * | sg: Remove logic for creating oversized upload pools | Laszlo Agocs | 2022-08-03 | 1 | -4/+2 |
| * | Follow QRhi API cleanups | Laszlo Agocs | 2022-07-15 | 1 | -28/+29 |
| * | Add support for separate blending factors in QSGMaterialShader | Laszlo Agocs | 2022-06-16 | 1 | -4/+32 |
| * | Use SPDX license identifiers | Lucie Gérard | 2022-06-11 | 1 | -40/+4 |
| * | QSGBatchRenderer: look for ShaderManager by type only, ignore name | Marc Mutz | 2022-06-04 | 1 | -1/+1 |
| * | scenegraph: Remove beginNext[Rhi]Frame differentiation | Laszlo Agocs | 2022-04-21 | 1 | -4/+4 |
| * | Support to custom the render target on the software renderer | JiDe Zhang | 2022-04-19 | 1 | -4/+4 |
| * | scenegraph: Add support for polygon fill mode | Ben Fletcher | 2022-02-16 | 1 | -2/+7 |
| * | scenegraph: Remove unused separateIndexBuffer logic | Laszlo Agocs | 2022-02-11 | 1 | -30/+15 |
| * | scenegraph: Enable arrays of combined image samplers | Ben Fletcher | 2022-02-02 | 1 | -38/+67 |