| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the use of -1 to indicate unset corner radii with explicit
bitfield flags to track whether each corner radius is set.
The default value for unset radii remains 0.0.
Fixes: QTBUG-120188
Change-Id: If51a0165386a0c474ecd57ef23310d1c28f0f60b
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I7a2ce0027cba99c11e6e7a907c4942c9a2919b1f
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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A recent commit (ca20f7e82f21dd06ce0d04fd937e915e2805e51e) introduced
a bug in the gradient of the Rectangle, which was spotted in a
Lancelot test. This patch fixes the gradient and restores the
baseline of the Lancelot test.
Change-Id: Icf433c421fa366e5a89ad856bd94e84aaa4b0ef5
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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This patch adds 4 properties to the Rectangle: topLeftRadius,
topRightRadius, bottomLeftRadius and bottomRightRadius. These properties
can be used to get a Rectangle where the corners have different radii.
If the properties are not set or if they are zero, the value of the
property radius will be used to draw the corner. If radius is zero too,
the corner will be drawn normally.
The opportunity was used to rename some variables in the
QSGRectangleNode and comment the code. We now use float as the storage
type for small-valued numbers, to reduce memory usage, even though the
setters take qreal values. They lose precision during rendering anyway.
[ChangeLog][QtQuick][Rectangle] Rectangle can now render individual
radii on each corner.
Fixes: QTBUG-48774
Change-Id: Icba1f6a26da513c657b7b218adc9187afb085eda
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I63563bbeb6f60f89d2c99660400dca7fab78a294
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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If a color is not the rgb format, when QColor::red() QColor::blue()
QColor::green() is used continuously to obtain the values of different
channels, three times color conversions will occur. Therefore, use
QColor::toRgb() before that to ensure that only one conversion is
performed at most. Not only rgb, the conversion of other formats is the
same.
Change-Id: Ia969e1ca6f1524ad5d7e8dec915bcbc407875c66
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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[ChangeLog][QtQuick] Added support for horizontal gradients in
Rectangle.
Change-Id: I4feee8ec93d9fe75a9f91a7afbe33c8d4756cedb
Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
Reviewed-by: Robin Burchell <robin.burchell@crimson.no>
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Minor fixes based on comments from the 5.8 API changes review:
Revert to using Qt-style enum values (POSITION -> PositionAttribute).
Use ByteType, FloatType, etc. instead of TypeByte, TypeFloat, ...
Add comments about magic GL values.
Add missing docs for Attribute::createWithAttributeType().
Change-Id: I1b8242efd3936f000ce8df6c11ff9ab7affb5713
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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QSGSimpleRectNode is deprecated -> use
QSGRectangleNode via QQuickWindow::createRectangleNode() instead.
QSGSimpleTextureNode is deprecated -> use
QSGImageNode via QQuickWindow::createImageNode() instead.
The OpenGL version of the simple rectangle node is switched over to
the vertex color material instead of flat, to allow for better batching.
Use the same concept for nine patch nodes. The "style" node from Quick Controls 1
is now QSGNinePatchNode in order to provide a proper cross-backend solution which
is already necessary due to the software backend, but now generalize it to apply
to the accelerated backends with proper materials as well. QC can now simply call
createNinePatchNode() without further ado.
Also fixes a bug with the D3D12 texture material not enabling blending
when needed.
When it comes to the internal class names, QSGRectangleNode and
QSGImageNode get the Internal prefix in the adaptation layer in order to
differentiate from the public API. This involves quite a lot of renaming,
but results in a nice and clean public API.
Change-Id: Iddf9f9412377843ea6d652bcf25e68d1d74659ea
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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